Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Trove of Treasure Maps
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JoeGKushner" data-source="post: 2011493" data-attributes="member: 1129"><p>Trove of Treasure Maps is another product in the GameMaster’s Workshop line by Kenzer and Company. These books are meant to be useful to Hackmaster and d20 players and often provide details on where to place information in both the Kalamar and Hackmaster settings.</p><p></p><p>The Trove is a collection of various maps with brief adventure notes to help the GM. When I first heard of this product, I thought of Map Folio I by Wizards of the Coast. While many of the maps in that book were beautiful, they weren’t real useful as that’s all they were, maps. In addition, despite their pleasing appearance, they didn’t lend themselves to game play very much.</p><p></p><p>Well, there’s good new and bad news about these maps. The bad news is that these maps are like real treasure maps and come in a variety of forms that often rely on the character to figure out what its trying to say. Some of these are more professional looking than others. For example, The Tomb of Prince Thiebault Ironhelm shows a nice side view of a mountain stronghold with a close up on the middle mines and the tomb itself. Others like the Battle of Murning Heights are almost childish in their composition. This doesn’t detract from what the map is showing but it’s certainly not a map mean to be used in actual game play, but rather as a prop or tool to lead the party around.</p><p></p><p>In addition, they don’t come with complete game stats, but rather, with some game stats and a lot of recommendations as to where the actual game stats can be found. Further bad news is that some of these recommended books go beyond the Monster Manual and Dungeon Master’s Guide to second tier books like Fiend Folio.</p><p></p><p>The good news is that they include details about the map’s history as well as a game master key for each location marked on the game master’s map. That’s right, the game master’s map. The book includes two maps, one for GMs and another for players. Unfortunately, the book is stapled so the ease of removing a map, like you can in Map Folio I, is missing and you have to either copy the maps or remove the staples or tear them out along the precut lines.</p><p></p><p>GMs who enjoy watching player’s squirm and are looking for a way to part them from hard earned coin to decipher these maps will enjoy the product. The dual maps is a useful tool. The extra word a GM has to do in referencing the various monsters and insuring the proper level character gets the proper map, reduces the overall utility of the maps.</p></blockquote><p></p>
[QUOTE="JoeGKushner, post: 2011493, member: 1129"] Trove of Treasure Maps is another product in the GameMaster’s Workshop line by Kenzer and Company. These books are meant to be useful to Hackmaster and d20 players and often provide details on where to place information in both the Kalamar and Hackmaster settings. The Trove is a collection of various maps with brief adventure notes to help the GM. When I first heard of this product, I thought of Map Folio I by Wizards of the Coast. While many of the maps in that book were beautiful, they weren’t real useful as that’s all they were, maps. In addition, despite their pleasing appearance, they didn’t lend themselves to game play very much. Well, there’s good new and bad news about these maps. The bad news is that these maps are like real treasure maps and come in a variety of forms that often rely on the character to figure out what its trying to say. Some of these are more professional looking than others. For example, The Tomb of Prince Thiebault Ironhelm shows a nice side view of a mountain stronghold with a close up on the middle mines and the tomb itself. Others like the Battle of Murning Heights are almost childish in their composition. This doesn’t detract from what the map is showing but it’s certainly not a map mean to be used in actual game play, but rather as a prop or tool to lead the party around. In addition, they don’t come with complete game stats, but rather, with some game stats and a lot of recommendations as to where the actual game stats can be found. Further bad news is that some of these recommended books go beyond the Monster Manual and Dungeon Master’s Guide to second tier books like Fiend Folio. The good news is that they include details about the map’s history as well as a game master key for each location marked on the game master’s map. That’s right, the game master’s map. The book includes two maps, one for GMs and another for players. Unfortunately, the book is stapled so the ease of removing a map, like you can in Map Folio I, is missing and you have to either copy the maps or remove the staples or tear them out along the precut lines. GMs who enjoy watching player’s squirm and are looking for a way to part them from hard earned coin to decipher these maps will enjoy the product. The dual maps is a useful tool. The extra word a GM has to do in referencing the various monsters and insuring the proper level character gets the proper map, reduces the overall utility of the maps. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Trove of Treasure Maps
Top