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Trove of Treasure Maps
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<blockquote data-quote="Psion" data-source="post: 2011831" data-attributes="member: 172"><p><strong>Trove of Treasure Maps</strong></p><p></p><p>The <em>Trove of Treasure Maps</em> is a short collection of site based adventures with hand-drawn maps. The book is by Brian Jelke, and published by Kenzer & Company.</p><p></p><p>The product does not bear the D&D or d20 logo, but does have D20 system statistics as well as Hackmasters statistics. Where mechanics are concerned, I will review this as a d20 product.</p><p></p><p><strong>A First Look</strong></p><p></p><p><em>Trove of Treasure Maps</em> is a 48-page saddle-stitched softcover book priced at $12.99.</p><p></p><p>The cover of the book is illustrated by a colorized drawing of a pair of hands handling maps on a desk. No cover artist is cited.</p><p></p><p>The interior is black-and-white. Interior art is limited to the titular maps, which are done in a style reminiscent of old ink-penned maps. Map artists/cartographers include James Montney, Brent Newcomb, Chris Hagerty, Kimberly Peterson, Daniel Fobes, and Eric Edmunds.</p><p></p><p><strong>A Deeper Look</strong></p><p></p><p>The book has two essential sections. There are seven keyed locations, each with a keyed map or maps. Then at the end of the book are the same maps, without any keys, suitable for distribution to players. The player maps are perforated and one-sided, making it convenient to rip out the maps and provide them to players. If you would rather copy the maps, there is a convenient permission statement on the title page for you to show the copy bullies at your local copy shop.</p><p></p><p>The GM section describing each map includes Each section provides a "puzzle challenge level", the story behind the map, adventure hooks and three keys (one key with basic non-mechanical details, one with d20 statistics, and one with Hackmaster statistics.) The puzzle challenge level describes the difficulty of unraveling clues on the map and puzzles involved in the adventure, rated low, medium, or high.</p><p></p><p>The d20 system statistics are very basic, only providing monstrous inhabitants (and their monster manual page number, but no statistics), DC of basic challenges, trap statistics, and magic items. </p><p></p><p><strong>Conclusions</strong></p><p></p><p>This booklet will be primarily of interest to those who like props. The multiple keyed/unkeyed map arrangement is very convenient. The adventures themselves are passable but simple, suitable for a night’s entertainment.</p><p></p><p>The maps themselves vary in quality. Some are rendered very much like an old ink and pen map or scrawling, but some too strongly resemble something out of a junior high school gamer’s notebook than in a musty library in a fantasy world.</p><p></p><p><em>Overall Grade: C</em></p><p></p><p><em> -Alan D. Kohler</em></p></blockquote><p></p>
[QUOTE="Psion, post: 2011831, member: 172"] [b]Trove of Treasure Maps[/b] The [i]Trove of Treasure Maps[/i] is a short collection of site based adventures with hand-drawn maps. The book is by Brian Jelke, and published by Kenzer & Company. The product does not bear the D&D or d20 logo, but does have D20 system statistics as well as Hackmasters statistics. Where mechanics are concerned, I will review this as a d20 product. [b]A First Look[/b] [i]Trove of Treasure Maps[/i] is a 48-page saddle-stitched softcover book priced at $12.99. The cover of the book is illustrated by a colorized drawing of a pair of hands handling maps on a desk. No cover artist is cited. The interior is black-and-white. Interior art is limited to the titular maps, which are done in a style reminiscent of old ink-penned maps. Map artists/cartographers include James Montney, Brent Newcomb, Chris Hagerty, Kimberly Peterson, Daniel Fobes, and Eric Edmunds. [b]A Deeper Look[/b] The book has two essential sections. There are seven keyed locations, each with a keyed map or maps. Then at the end of the book are the same maps, without any keys, suitable for distribution to players. The player maps are perforated and one-sided, making it convenient to rip out the maps and provide them to players. If you would rather copy the maps, there is a convenient permission statement on the title page for you to show the copy bullies at your local copy shop. The GM section describing each map includes Each section provides a "puzzle challenge level", the story behind the map, adventure hooks and three keys (one key with basic non-mechanical details, one with d20 statistics, and one with Hackmaster statistics.) The puzzle challenge level describes the difficulty of unraveling clues on the map and puzzles involved in the adventure, rated low, medium, or high. The d20 system statistics are very basic, only providing monstrous inhabitants (and their monster manual page number, but no statistics), DC of basic challenges, trap statistics, and magic items. [b]Conclusions[/b] This booklet will be primarily of interest to those who like props. The multiple keyed/unkeyed map arrangement is very convenient. The adventures themselves are passable but simple, suitable for a night’s entertainment. The maps themselves vary in quality. Some are rendered very much like an old ink and pen map or scrawling, but some too strongly resemble something out of a junior high school gamer’s notebook than in a musty library in a fantasy world. [i]Overall Grade: C[/i] [i] -Alan D. Kohler[/i] [/QUOTE]
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