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<blockquote data-quote="Denaes" data-source="post: 2389052" data-attributes="member: 33738"><p>I liked your post. </p><p></p><p>I wouldn't say AoO are stupid, they just often don't make sense and some good flavour speak does just as well in other games. </p><p></p><p>Sometimes I do enjoy throwing logic to the wind and just getting wargamey with D&D. </p><p></p><p>Sometimes we want to get on with the game and not slow things down so that we can do 15+ die rolls (like that dwarf with the chains) to say something flowery and cool that takes a second to describe. </p><p></p><p>Different moods, different groups.</p><p></p><p>Then again with that grenade thing, it wouldn't happen like that in one of my games. If there is an explosion only the toughest SOBs could stand still. If you take full damage you're sometimes thrown clear of the explosion area or sometimes go up in the air and come back down close or are just knocked down/back a few feet. </p><p></p><p>If you're perriphial and make your save I'd give you the choice of rolling a bit or just staying put and saying that the blast itself didn't harm you, but debree instead. </p><p></p><p>Any time you do a Ref save, you're trying to avoid the attack. So if you get partial damage, you partially avoided the attack. In the case of a grenade, you're near the end of the AoE. If you make your save for no damage, you're clear. </p><p></p><p>I can suspend my disbelief for a purpose, but something like that, there just isn't a reason other than specific rules for knockback, dodging, etc would be cumbersome.</p></blockquote><p></p>
[QUOTE="Denaes, post: 2389052, member: 33738"] I liked your post. I wouldn't say AoO are stupid, they just often don't make sense and some good flavour speak does just as well in other games. Sometimes I do enjoy throwing logic to the wind and just getting wargamey with D&D. Sometimes we want to get on with the game and not slow things down so that we can do 15+ die rolls (like that dwarf with the chains) to say something flowery and cool that takes a second to describe. Different moods, different groups. Then again with that grenade thing, it wouldn't happen like that in one of my games. If there is an explosion only the toughest SOBs could stand still. If you take full damage you're sometimes thrown clear of the explosion area or sometimes go up in the air and come back down close or are just knocked down/back a few feet. If you're perriphial and make your save I'd give you the choice of rolling a bit or just staying put and saying that the blast itself didn't harm you, but debree instead. Any time you do a Ref save, you're trying to avoid the attack. So if you get partial damage, you partially avoided the attack. In the case of a grenade, you're near the end of the AoE. If you make your save for no damage, you're clear. I can suspend my disbelief for a purpose, but something like that, there just isn't a reason other than specific rules for knockback, dodging, etc would be cumbersome. [/QUOTE]
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