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<blockquote data-quote="Denaes" data-source="post: 2684431" data-attributes="member: 33738"><p>Not much at all. </p><p></p><p>They have a bestiary of creatures in True20 (not a whole lot) and converting from d20 is pretty easy. There is an appendix to help you out. </p><p></p><p>We did some sample conversions, but nothing crazy. </p><p></p><p>It's a lot more rules light than most d20 games and is pretty good for some cinematic play.</p><p></p><p>Honestly as a GM I find it's easier to come up stuff on the fly than with standard d20. I think it helps that they don't use experience. The GM just chooses points to advance the players a level - normally every 3-4 adventures/sessions on average (like D&D). </p><p></p><p>My first character took me 6 minutes to make. Choose stats, choose feats, choose skills. Some of that time was reading feat descriptions. </p><p></p><p>As far as d20 & d20-like games, I'd rate the GM complexity extremely low. It's only snag is the possibility of needing to convert d20 monsters to True20 if you're a stickler for using a specific version of a monster/race. </p><p></p><p>I'd say the only d20 Monster/NPC method for GMs I like better is from Spycraft 2.0. Just choose stats and qualities (abilities) and add up the xp value. ThoughGMing is more involved in other areas in that game.</p></blockquote><p></p>
[QUOTE="Denaes, post: 2684431, member: 33738"] Not much at all. They have a bestiary of creatures in True20 (not a whole lot) and converting from d20 is pretty easy. There is an appendix to help you out. We did some sample conversions, but nothing crazy. It's a lot more rules light than most d20 games and is pretty good for some cinematic play. Honestly as a GM I find it's easier to come up stuff on the fly than with standard d20. I think it helps that they don't use experience. The GM just chooses points to advance the players a level - normally every 3-4 adventures/sessions on average (like D&D). My first character took me 6 minutes to make. Choose stats, choose feats, choose skills. Some of that time was reading feat descriptions. As far as d20 & d20-like games, I'd rate the GM complexity extremely low. It's only snag is the possibility of needing to convert d20 monsters to True20 if you're a stickler for using a specific version of a monster/race. I'd say the only d20 Monster/NPC method for GMs I like better is from Spycraft 2.0. Just choose stats and qualities (abilities) and add up the xp value. ThoughGMing is more involved in other areas in that game. [/QUOTE]
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