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<blockquote data-quote="DnDChick" data-source="post: 2717800" data-attributes="member: 54"><p>I haven't played but I am going to do a short adventure tonight to demonstrate it to my game group if anyone there is interested. </p><p></p><p>So far the only tinkering I've done is --</p><p></p><p>1. Added a fourth role, the Professional. Professionals have more skills than the expert, and the BAB of the adept. They can choose 1 good save and have 2 normal saves. Because the Professional is now the primary skill-based role, I dropped the starting skills of the expert by 2.</p><p></p><p>2. Added primary and secondary skills. All roles get 2 primary skills. Your number of secondary skills is determined by your role. Adepts and Warriors get 2 + Int secondary skills, Experts get 4 + Int secondary skills, and Professionals get 6 + Int secondary skills. </p><p></p><p>Primary skills begin at 4 ranks each, and secondary skills begin at 2 ranks each. If you want to have a broader range of skills, you can swap 1 of your primary skills for 2 secondary skills. Likewise, you can swap 2 secondary skills for a primary skill to be better at fewer things. </p><p></p><p>3. Instead of immediately gaining a new skill at level +3 ranks, when you pick up a new skill for any reason it is a secondary skill, starting at 2 ranks. Since, when you gain new skills, you are always allowed to add 2 new skills (i.e two new skills for picking up a level of expert, 2 new skills for taking the Skill Training feat) you can choose to take a single primary skill instead. A new primary skill starts at 4 ranks.</p><p></p><p>4. All skills increase at a rate of 1 rank per level. </p><p></p><p></p><p></p><p>Other than those rules, my "house rules" largely concern themsleves with converting and adding in other feats from the D&D and d20 Modern/Future SRDs. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DnDChick, post: 2717800, member: 54"] I haven't played but I am going to do a short adventure tonight to demonstrate it to my game group if anyone there is interested. So far the only tinkering I've done is -- 1. Added a fourth role, the Professional. Professionals have more skills than the expert, and the BAB of the adept. They can choose 1 good save and have 2 normal saves. Because the Professional is now the primary skill-based role, I dropped the starting skills of the expert by 2. 2. Added primary and secondary skills. All roles get 2 primary skills. Your number of secondary skills is determined by your role. Adepts and Warriors get 2 + Int secondary skills, Experts get 4 + Int secondary skills, and Professionals get 6 + Int secondary skills. Primary skills begin at 4 ranks each, and secondary skills begin at 2 ranks each. If you want to have a broader range of skills, you can swap 1 of your primary skills for 2 secondary skills. Likewise, you can swap 2 secondary skills for a primary skill to be better at fewer things. 3. Instead of immediately gaining a new skill at level +3 ranks, when you pick up a new skill for any reason it is a secondary skill, starting at 2 ranks. Since, when you gain new skills, you are always allowed to add 2 new skills (i.e two new skills for picking up a level of expert, 2 new skills for taking the Skill Training feat) you can choose to take a single primary skill instead. A new primary skill starts at 4 ranks. 4. All skills increase at a rate of 1 rank per level. Other than those rules, my "house rules" largely concern themsleves with converting and adding in other feats from the D&D and d20 Modern/Future SRDs. :) [/QUOTE]
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