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True 20 Martial Arts style feat (now with NPCs)
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<blockquote data-quote="RigaMortus2" data-source="post: 3518779" data-attributes="member: 11586"><p>I'm already ahead of ya on the skill-based fighting idea. My only hang up now is, how do I calculate an opponents defense? Should that be skill based as well (Dodge skill, parry skill, armor skill). Since I been reading up on the new Star Wars saga edition, I've started to borrow ideas from them.</p><p></p><p>Here is an example of what I have so far:</p><p><strong>Combat</strong></p><p>Proficiency and Non-Proficiency carry the same connotation as being Trained or Untrained in skills, except Proficiency and Non-Proficiency pertain specifically to Combat. They mean something slightly different, and their mechanics are slightly different, but the are essentially used for the same purpose as it related to Combat checks.</p><p></p><p>Proficiency = (character level + ability modifier)</p><p>Non-Proficiency = (1/2 character level + ability modifier)</p><p></p><p><em>Armed Melee</em></p><ul> <li data-xf-list-type="ul">Axes (Battle Axe, Pick Axe)</li> <li data-xf-list-type="ul">Blunt (Club, Mace, Morningstar, Quarterstaff)</li> <li data-xf-list-type="ul">Flex (Chains, Nunchuku, Spiked Chain, Whip)</li> <li data-xf-list-type="ul">Hand (Claws, Gauntlets, Brass Knuckles)</li> <li data-xf-list-type="ul">Heavy Blades (Greatsword, Bastard sword, Two-bladed sword)</li> <li data-xf-list-type="ul">Light Blades (Longsword, Rapier, Shortsword)</li> </ul><p><em>Unarmed Melee</em></p><ul> <li data-xf-list-type="ul">Basic</li> <li data-xf-list-type="ul">Fighting Style (varies)</li> </ul><p><em>Ranged</em></p><ul> <li data-xf-list-type="ul">Fire Arms (Pistol, Rifle)</li> <li data-xf-list-type="ul">Heavy Fire Arms (Bazooka, Cannon, RPG)</li> <li data-xf-list-type="ul">Bows (Bows & Crossbows)</li> <li data-xf-list-type="ul">Thrown (Bola, Grenade, Javelin, Net, Sling, Spear)</li> </ul><p></p><p>BASIC</p><p>The Basic Fighting Style isn’t really a Fighting Style per se. It is the common method of how an average untrained person might protect themselves. Whether this is punching, kicking, or what have you. As such, you do not gain anything special from Basic. You deal 1d3 damage (in Medium sized). Your Attack Check is equal to 1/2 character level + Str modifier. This is because you are not really proficient in unarmed combat in general. There is no such thing as a proficient basic fighter. A person would spend their proficiency on a specialized Fighting Style such as Brawling, Kung-Fu, Karate, etc.</p><p></p><p>Let's say Bob is a Wizard that wants some training in Boxing. Since his base class is Wizard, he doesn't have as many Proficiency uses to spend on Combat skills like a Fighter would. Let's assume he has 3. Well, one of those Proficiency slots is going to Boxing. The other two he assigns to Light Blades and Bows. So as he gains levels, those combat skills will increase at a higher rate than the other combat skills.</p><p></p><p>Anyway, that's pretty much what I got so far, just thought I would share <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="RigaMortus2, post: 3518779, member: 11586"] I'm already ahead of ya on the skill-based fighting idea. My only hang up now is, how do I calculate an opponents defense? Should that be skill based as well (Dodge skill, parry skill, armor skill). Since I been reading up on the new Star Wars saga edition, I've started to borrow ideas from them. Here is an example of what I have so far: [b]Combat[/b] Proficiency and Non-Proficiency carry the same connotation as being Trained or Untrained in skills, except Proficiency and Non-Proficiency pertain specifically to Combat. They mean something slightly different, and their mechanics are slightly different, but the are essentially used for the same purpose as it related to Combat checks. Proficiency = (character level + ability modifier) Non-Proficiency = (1/2 character level + ability modifier) [i]Armed Melee[/i] [list] [*]Axes (Battle Axe, Pick Axe) [*]Blunt (Club, Mace, Morningstar, Quarterstaff) [*]Flex (Chains, Nunchuku, Spiked Chain, Whip) [*]Hand (Claws, Gauntlets, Brass Knuckles) [*]Heavy Blades (Greatsword, Bastard sword, Two-bladed sword) [*]Light Blades (Longsword, Rapier, Shortsword) [/list] [i]Unarmed Melee[/i] [list] [*]Basic [*]Fighting Style (varies) [/list] [i]Ranged[/i] [list] [*]Fire Arms (Pistol, Rifle) [*]Heavy Fire Arms (Bazooka, Cannon, RPG) [*]Bows (Bows & Crossbows) [*]Thrown (Bola, Grenade, Javelin, Net, Sling, Spear) [/list] BASIC The Basic Fighting Style isn’t really a Fighting Style per se. It is the common method of how an average untrained person might protect themselves. Whether this is punching, kicking, or what have you. As such, you do not gain anything special from Basic. You deal 1d3 damage (in Medium sized). Your Attack Check is equal to 1/2 character level + Str modifier. This is because you are not really proficient in unarmed combat in general. There is no such thing as a proficient basic fighter. A person would spend their proficiency on a specialized Fighting Style such as Brawling, Kung-Fu, Karate, etc. Let's say Bob is a Wizard that wants some training in Boxing. Since his base class is Wizard, he doesn't have as many Proficiency uses to spend on Combat skills like a Fighter would. Let's assume he has 3. Well, one of those Proficiency slots is going to Boxing. The other two he assigns to Light Blades and Bows. So as he gains levels, those combat skills will increase at a higher rate than the other combat skills. Anyway, that's pretty much what I got so far, just thought I would share :) [/QUOTE]
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