True 20 question

Arrgh! Mark!

First Post
Hey guys.

I'm just wondering - is there any reason at all to trip in True 20? It seems to give no decent bonus to the tripper; the fellow will be up again before you can get the bonus, and unless I'm blind theres no Improved Trip - trip and get a free attack or anything.

Am I blind, or did tripping just go out the door?
 

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There is an Improved Trip feat, it grants a +2 bonus to trip attempts and your opponent doesn't get to try and trip you back if you fail.

The improved trip feat doesn't automatically grant a free attack though.

But still, I think it's worthwhile to trip someone. If you're in a party, everyone could ignore their opponent for a round and pigpile the prone guy.

If not, it still costs him a move action to stand up, and there's other tricks you could use to go before him to attack before he stands up (a warrior could use Seize Initiative for example).
 


Also, you can Surge and get another attack in with that nifty +4 to attacks.

But no, tripping is no longer teh ubar tactic of doom!!!11!!1! in True20. It's just something you use from time to time to take advantage of a situation (fighting on a narrow ledge) or embarrass your foe.
 

True 20 - How to Model Research?

Here's another question; has anyone house-ruled a way to handle ancient tome research? I could see convincing arguments for Knowledge, Concentration, and Search (outside of adding Research skill, which is the solution in the Companion).
 
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Why not have the tome grant a bonus to Knowledge checks, and also have the tome allow knowledge checks in that particular field to be used untrained?
 

Sorry, I'm unclear. Do you mean model bonuses you receive after doing tome research or how to model looking for info in ancient tomes?
 


RigaMortus2 said:
Won't they also provoke an AoO when they try to get up, or does True20 not have AoOs?
Nope, True20 does not have AoOs.

I'm pretty certain, at this point, that the major reason for that is to encourage characters to do cool things that would have provoked in other games. Things such as running about the battlefield, throwing fireballs into foes faces, casting healing spells, and acrobatic recoveries from disarms. An attempt to create a more cinematic game experience, I suspect.

I used to claim they were eliminated for simplicity/streamlining but then I realized that attacks of opportunity actually punished certain types of actions for breaking the milieu and not being what the designers wanted to encourage. True20 doesn't try to encourage any particular method, one of it's best traits in my opinion.
 

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