Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
True 20 questions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jezter6" data-source="post: 3919798" data-attributes="member: 6567"><p>Well, you should like True20 then.</p><p></p><p>A role consists of the follwing:</p><p>1 Core Ability - It's the one cool thing that all persons of that role get and can be activated with your conviction points. Adepts ability allow them to use any power. Experts grant a monster skill bonus to a skill of their choosing (which makes them different than the other expert in the group) for a whole scene, and warriors get to recover from damage more quickly than adepts and experts.</p><p></p><p>1 - skills points/level package.</p><p>1 - Attack bonus/save bonus/reputation bonus package.</p><p>1 - access to role specific feat lists (which are huge, as is the 'any class' feat list)</p><p></p><p>That's it. That is ALL that 2 characters of the same role have in common.</p><p>They get 4-5 feats at first level, which can all be different. They get a new feat every level that can be different.</p><p></p><p>The only thing keeping a role like a 'class' is the skills/combat bonus/save 'package' per level. It's to keep you from getting uber skill bonus, uber combat bonus, and uber save bonuses. It keeps that little bit of fair balance between the classes. </p><p></p><p>Two warriors will have the same combat bonus. But the myriad of feats mean that at level 3, both experts in your party don't get the same 'find traps' ability like all the other d20 systems do. At level 3, each expert can pick their own darn ability by picking a feat.</p><p></p><p>Role is nothing in True20 like class is in d20.</p><p></p><p>Considering how truly generic the roles are, I don't understand how you find them limiting? A role is just a collection of stats and access to a feat list. You can freely multiclass into adept to get some adept powers. The reason you have to do that is to keep you from getting a monster attack bonus AND the cool use of powerful magic. If you could get both, then there's no reason not to take the uber cool class that allows you all the adept magic with all the combat god stats of the warrior.</p><p></p><p>It's there to keep balance. Also, if you want to create your own roles, the companion gives you a balanced way to do that. If you don't want everyone running around with magic, then remove the adept from your game and create a balanced class that focuses on martial arts and limited access to powers.</p><p></p><p>Or, just use the adept as is and describe it as martial arts. No reason a power has to look like a wizard casting spells.</p><p></p><p>Edit: removed an inaccuracy in my post about 2 experts having the same saves. I forgot that expert gets to choose 1 save as good and 2 saves as normal.</p></blockquote><p></p>
[QUOTE="jezter6, post: 3919798, member: 6567"] Well, you should like True20 then. A role consists of the follwing: 1 Core Ability - It's the one cool thing that all persons of that role get and can be activated with your conviction points. Adepts ability allow them to use any power. Experts grant a monster skill bonus to a skill of their choosing (which makes them different than the other expert in the group) for a whole scene, and warriors get to recover from damage more quickly than adepts and experts. 1 - skills points/level package. 1 - Attack bonus/save bonus/reputation bonus package. 1 - access to role specific feat lists (which are huge, as is the 'any class' feat list) That's it. That is ALL that 2 characters of the same role have in common. They get 4-5 feats at first level, which can all be different. They get a new feat every level that can be different. The only thing keeping a role like a 'class' is the skills/combat bonus/save 'package' per level. It's to keep you from getting uber skill bonus, uber combat bonus, and uber save bonuses. It keeps that little bit of fair balance between the classes. Two warriors will have the same combat bonus. But the myriad of feats mean that at level 3, both experts in your party don't get the same 'find traps' ability like all the other d20 systems do. At level 3, each expert can pick their own darn ability by picking a feat. Role is nothing in True20 like class is in d20. Considering how truly generic the roles are, I don't understand how you find them limiting? A role is just a collection of stats and access to a feat list. You can freely multiclass into adept to get some adept powers. The reason you have to do that is to keep you from getting a monster attack bonus AND the cool use of powerful magic. If you could get both, then there's no reason not to take the uber cool class that allows you all the adept magic with all the combat god stats of the warrior. It's there to keep balance. Also, if you want to create your own roles, the companion gives you a balanced way to do that. If you don't want everyone running around with magic, then remove the adept from your game and create a balanced class that focuses on martial arts and limited access to powers. Or, just use the adept as is and describe it as martial arts. No reason a power has to look like a wizard casting spells. Edit: removed an inaccuracy in my post about 2 experts having the same saves. I forgot that expert gets to choose 1 save as good and 2 saves as normal. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
True 20 questions
Top