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<blockquote data-quote="Skywalker" data-source="post: 3920079" data-attributes="member: 1538"><p>The distinction between classes and roles is a tricky concept to get your mind around. If you want a truly "points buy" system with no classes, D20 and even True 20, are not the best choice as the underlying system doesn't have a way of equating what +1 bonus to combat is to a +1 to a skill. </p><p></p><p>On saying that, True 20 is as classless as you will get for D20 IMO and I actually like it, as I often find that attempts to equate every game element under one unifying resource system are flawed.</p><p></p><p>So, classes in d20 are a representation of the PC's occupation and training. They are about trying to restrict PCs to certain niches and concepts. As such, each level has a whole lot of baggage attached including setting elements.</p><p></p><p>I view Roles in True 20 more as a way to balance the three core elements of the system i.e. combat, magic and skills. Unfortunately D20, even streamlined as in True 20, doesn't provide for a way to directly balance these three elements, so the roles are used instead.</p><p></p><p>As such, True 20 feels much more classless than d20 as you simply choose the Role to give effect to the character choice you want to make. It balances character against each other without impinging on the freedom of choice as to PC concept etc.</p><p></p><p>To give an example, the Adept is the only role that can take magical powers. However, anyone can take a level of Role to access this. Doing so doesn't incorporate additional baggage that the PC is now a wizard.</p></blockquote><p></p>
[QUOTE="Skywalker, post: 3920079, member: 1538"] The distinction between classes and roles is a tricky concept to get your mind around. If you want a truly "points buy" system with no classes, D20 and even True 20, are not the best choice as the underlying system doesn't have a way of equating what +1 bonus to combat is to a +1 to a skill. On saying that, True 20 is as classless as you will get for D20 IMO and I actually like it, as I often find that attempts to equate every game element under one unifying resource system are flawed. So, classes in d20 are a representation of the PC's occupation and training. They are about trying to restrict PCs to certain niches and concepts. As such, each level has a whole lot of baggage attached including setting elements. I view Roles in True 20 more as a way to balance the three core elements of the system i.e. combat, magic and skills. Unfortunately D20, even streamlined as in True 20, doesn't provide for a way to directly balance these three elements, so the roles are used instead. As such, True 20 feels much more classless than d20 as you simply choose the Role to give effect to the character choice you want to make. It balances character against each other without impinging on the freedom of choice as to PC concept etc. To give an example, the Adept is the only role that can take magical powers. However, anyone can take a level of Role to access this. Doing so doesn't incorporate additional baggage that the PC is now a wizard. [/QUOTE]
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