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<blockquote data-quote="jezter6" data-source="post: 3920127" data-attributes="member: 6567"><p>I've found that with just about any class/role system, it's more about being able to abstract yourself from the title of the role. If the role says Warrior, too many people think that to take that role, you must be a Warrior, and that all fighting types MUST be Warriors. </p><p></p><p>A class is just a package of (what is supposed to be) balanced benefits. It is only there to prevent everyone from having the max of everything, or the max of too many things without giving enough up. You can call it a class. You can call it a role. It's doesn't matter what you call it, it's just a grouping of balanced bonuses and penalties (access to a feat list is a bonus - access to feats others cannot access).</p><p></p><p>If you can divorce the name from the stat grouping, then it's pretty much classless. Think about it: If, in M&M, you built your character from PL 1 to PL 10, each level you would pick the following:</p><p>Attack Progression, Defense Progression, Save Progression.</p><p>If you pick the same grouping over and over, it's really just a package of stats. You know that for 8 PP you can pickup X in attack, Y in defense, and Z in Save. It's basically a 'class' in that it's somewhat standardized.</p><p></p><p>The role concept is the same way, they are just packages of stats that are there for balance. Forget the names attached to them and just think of them as package 1, 2, or 3. Package 1 is low skills/low attack/medium saves, benefit: Magic. Package 2 is high skill/medium attack/medium saves. Package 3 is low skill, high attack, medium saves.</p><p></p><p>Then pick your package and put 'Warrior' every time you picked Package 3.</p></blockquote><p></p>
[QUOTE="jezter6, post: 3920127, member: 6567"] I've found that with just about any class/role system, it's more about being able to abstract yourself from the title of the role. If the role says Warrior, too many people think that to take that role, you must be a Warrior, and that all fighting types MUST be Warriors. A class is just a package of (what is supposed to be) balanced benefits. It is only there to prevent everyone from having the max of everything, or the max of too many things without giving enough up. You can call it a class. You can call it a role. It's doesn't matter what you call it, it's just a grouping of balanced bonuses and penalties (access to a feat list is a bonus - access to feats others cannot access). If you can divorce the name from the stat grouping, then it's pretty much classless. Think about it: If, in M&M, you built your character from PL 1 to PL 10, each level you would pick the following: Attack Progression, Defense Progression, Save Progression. If you pick the same grouping over and over, it's really just a package of stats. You know that for 8 PP you can pickup X in attack, Y in defense, and Z in Save. It's basically a 'class' in that it's somewhat standardized. The role concept is the same way, they are just packages of stats that are there for balance. Forget the names attached to them and just think of them as package 1, 2, or 3. Package 1 is low skills/low attack/medium saves, benefit: Magic. Package 2 is high skill/medium attack/medium saves. Package 3 is low skill, high attack, medium saves. Then pick your package and put 'Warrior' every time you picked Package 3. [/QUOTE]
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