Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
True 20 questions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ValhallaGH" data-source="post: 3921565" data-attributes="member: 41187"><p>Neither did Steve Kenson when he designed True20. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> True20 has roles to allow players to build a character that does the in-story job they want to do (their role in the tale) while still remaining balanced with the other members of the party. The roles aren't there to limit, or prevent toe stepping (nothing stops you from having a party of six experts), they are there to make character generation faster and easier than it is in systems like GURPS or M&M.</p><p></p><p>What about it?</p><p>a) There is a fan-developed conversion for Avatar on the Settings portion of the True20 forums.</p><p>b) There is a feat in the True20 companion developed for <em>exactly</em> that desire.</p><p>c) There is no reason Adept power usage can't be advanced martial arts techniques. This leads to the interesting encounter of a purely physical martial artist (mostly Warrior) versus a much more mystical martial artist (mostly Adept). If both play to their strengths then it should be an even match.</p><p></p><p>Right. You appear to be projecting the flaws of every Class-based system, ever, onto the True20 Roles. You appear to be doing so without having actually looked at the True20 Roles. (If my assumptions are in error then please correct me.)</p><p>The only 'limitation' on the roles is that certain abilities that only make sense for combat experts, skill masters, or mystic delvers are only available to those types of characters. There are a few exceptions, where something that could reasonably be available to anyone are only available to one role (Sneak Attack leaps to mind), but those exceptions are limited for game balance purposes; the limitation creates a cost for certain powerful combinations and gives roles that might be weak in a specific area some unique options that allow them to shine even outside their primary role.</p><p></p><p>I hope you'll take a look at True20, and judge the system by what is there and not based upon any class-based system. It's one of my favorite d20 variants, and one of my favorite game systems, so I want people to like it. However, no one can be forced to like something, so I won't try to push you into liking it, and I hope no one else tries to force you into liking it.</p><p>(Yes, I'm not classifying True20 as a class-based system. That's intentional. Those familiar with my arguments on the topic will know why. Roles aren't classes, they are Roles; they have different assumptions, different mechanics, and a different purpose within the game than classes do.)</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 3921565, member: 41187"] Neither did Steve Kenson when he designed True20. :) True20 has roles to allow players to build a character that does the in-story job they want to do (their role in the tale) while still remaining balanced with the other members of the party. The roles aren't there to limit, or prevent toe stepping (nothing stops you from having a party of six experts), they are there to make character generation faster and easier than it is in systems like GURPS or M&M. What about it? a) There is a fan-developed conversion for Avatar on the Settings portion of the True20 forums. b) There is a feat in the True20 companion developed for [i]exactly[/i] that desire. c) There is no reason Adept power usage can't be advanced martial arts techniques. This leads to the interesting encounter of a purely physical martial artist (mostly Warrior) versus a much more mystical martial artist (mostly Adept). If both play to their strengths then it should be an even match. Right. You appear to be projecting the flaws of every Class-based system, ever, onto the True20 Roles. You appear to be doing so without having actually looked at the True20 Roles. (If my assumptions are in error then please correct me.) The only 'limitation' on the roles is that certain abilities that only make sense for combat experts, skill masters, or mystic delvers are only available to those types of characters. There are a few exceptions, where something that could reasonably be available to anyone are only available to one role (Sneak Attack leaps to mind), but those exceptions are limited for game balance purposes; the limitation creates a cost for certain powerful combinations and gives roles that might be weak in a specific area some unique options that allow them to shine even outside their primary role. I hope you'll take a look at True20, and judge the system by what is there and not based upon any class-based system. It's one of my favorite d20 variants, and one of my favorite game systems, so I want people to like it. However, no one can be forced to like something, so I won't try to push you into liking it, and I hope no one else tries to force you into liking it. (Yes, I'm not classifying True20 as a class-based system. That's intentional. Those familiar with my arguments on the topic will know why. Roles aren't classes, they are Roles; they have different assumptions, different mechanics, and a different purpose within the game than classes do.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
True 20 questions
Top