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<blockquote data-quote="Daz" data-source="post: 3922172" data-attributes="member: 54757"><p>Let me first say that, if I was quick to dismiss true20 or other systems, it is not because I don't think they would be fun to play. True20 mght be exactly right for some people. I'm sure I would have a great time playing it, and I can see by looking at the rules that it allows for much more character flexibility than other systems. </p><p>What I meant when I said I dislike roles was that I hate it when players think of their characters from the standpoint of "well, heres the meatshield, this guy blasts things but is weak hand-to-hand etc." those are very good concepts, but there are others as well. Why sould supernatural powers always be balnced with physical mediocity? There are other ways to mke fun stories.</p><p>Sorry if my position wasn't very clear. I understand the advantages of roles and classes, I was just wondering if there was a system that had the advantages of using neither.</p></blockquote><p></p>
[QUOTE="Daz, post: 3922172, member: 54757"] Let me first say that, if I was quick to dismiss true20 or other systems, it is not because I don't think they would be fun to play. True20 mght be exactly right for some people. I'm sure I would have a great time playing it, and I can see by looking at the rules that it allows for much more character flexibility than other systems. What I meant when I said I dislike roles was that I hate it when players think of their characters from the standpoint of "well, heres the meatshield, this guy blasts things but is weak hand-to-hand etc." those are very good concepts, but there are others as well. Why sould supernatural powers always be balnced with physical mediocity? There are other ways to mke fun stories. Sorry if my position wasn't very clear. I understand the advantages of roles and classes, I was just wondering if there was a system that had the advantages of using neither. [/QUOTE]
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