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True 20: using hit points?
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<blockquote data-quote="TableSage" data-source="post: 3076606" data-attributes="member: 45179"><p>It really depends upon what you wish to get out of the HP type system. But this is what I tried for a short while and it seemed to work okay (I do prefer the RAW though):</p><p></p><p>Each Role gets a large number of HP at 1st level and then a bonus equal to the Role's Combat Bonus at each additional level.</p><p></p><p>Warrior - 20 + CB</p><p>Expert - 15 + CB</p><p>Adept - 10 + CB</p><p></p><p>The Toughness save is rolled as normal and the difference is the amount of HP taken, assuming that the damage is higher than the Toughness save. I also stated that a character is considered <em>Shaken</em> once HP falls below half.</p><p></p><p>And HP can always be raised (or even rolled) per level if one wanted a more "heroic" game. Or lowered for a grim setting. Note that I did not include Constitution in HP because it is already included in the Toughness save.</p><p></p><p>Some good points were that instant death and the death spiral was lessened and my players liked that it was more familiar. However, the Stunned condition is eliminated and so Sneak Attacks and such are a little more difficult to perform. Plus some conversions are necessary for things such as the Cure power and certain uses of Conviction.</p></blockquote><p></p>
[QUOTE="TableSage, post: 3076606, member: 45179"] It really depends upon what you wish to get out of the HP type system. But this is what I tried for a short while and it seemed to work okay (I do prefer the RAW though): Each Role gets a large number of HP at 1st level and then a bonus equal to the Role's Combat Bonus at each additional level. Warrior - 20 + CB Expert - 15 + CB Adept - 10 + CB The Toughness save is rolled as normal and the difference is the amount of HP taken, assuming that the damage is higher than the Toughness save. I also stated that a character is considered [I]Shaken[/I] once HP falls below half. And HP can always be raised (or even rolled) per level if one wanted a more "heroic" game. Or lowered for a grim setting. Note that I did not include Constitution in HP because it is already included in the Toughness save. Some good points were that instant death and the death spiral was lessened and my players liked that it was more familiar. However, the Stunned condition is eliminated and so Sneak Attacks and such are a little more difficult to perform. Plus some conversions are necessary for things such as the Cure power and certain uses of Conviction. [/QUOTE]
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