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True 20: using hit points?
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<blockquote data-quote="Akrasia" data-source="post: 3082828" data-attributes="member: 23012"><p>Well, I definitely don't want to use the 3e magic system -- this is one of my main reasons for wanting to try True20.</p><p></p><p>And using the generic classes from UA essentially amounts to using 3.5 rules (with some changes).</p><p></p><p>If it would be that much work to use hit points for True20, then I'll simply bite the bullet and stick with the damage save ('bite the bullet', that is, if our group doesn't care for the system; perhaps we will really like it despite my reservations).</p></blockquote><p></p>
[QUOTE="Akrasia, post: 3082828, member: 23012"] Well, I definitely don't want to use the 3e magic system -- this is one of my main reasons for wanting to try True20. And using the generic classes from UA essentially amounts to using 3.5 rules (with some changes). If it would be that much work to use hit points for True20, then I'll simply bite the bullet and stick with the damage save ('bite the bullet', that is, if our group doesn't care for the system; perhaps we will really like it despite my reservations). [/QUOTE]
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True 20: using hit points?
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