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True 20 vs. Blue Rose
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<blockquote data-quote="Yair" data-source="post: 3098139" data-attributes="member: 10913"><p>I don't own True20. From my own's little research into the matter, however...</p><p></p><p>I think the main difference is that touhness in Blue Rose increases in level, making high-level characters much more resistant to damage than low-level ones. While not quite D&D, this does make for more "heroic" characters, that can shrug off a host of lesser hits.</p><p></p><p>True20 characters maintain a constant Toughness, remaining as vulnerable to the sword's thrust as they were at 1st level. (Mind you the sword's wielder will find them harder to hit.) They will find hordes of lesser foes fairly frightening, as they can only avoid so many solid hits.</p><p></p><p>The other main difference is that Blue Rose lavishly details and one setting whereas True20 is more of a toolkit, and requires you to fill in the blanks (in choosing the setting, and often in mechanics too). I personally didn't mind BR's setting at all, it's more or less a classic fantasy setting with the PCs being in the goodly kingdom beset by an evil necromancer on one hand and a totalitarian theocracy on the other, while truely evil demon plot throughout. I found the non-standard elements to be innocous (such as the fairly liberal ideals) to interesting (such as animal PCs).</p><p></p><p>Personally, I think I prefer BR to True20 as I like fairly standard fantasy games. I gather True20 is less fully geared to provide this experience. The downside to using BR is that True20 contains a few minor mechanical improvements that you'd probably miss.</p></blockquote><p></p>
[QUOTE="Yair, post: 3098139, member: 10913"] I don't own True20. From my own's little research into the matter, however... I think the main difference is that touhness in Blue Rose increases in level, making high-level characters much more resistant to damage than low-level ones. While not quite D&D, this does make for more "heroic" characters, that can shrug off a host of lesser hits. True20 characters maintain a constant Toughness, remaining as vulnerable to the sword's thrust as they were at 1st level. (Mind you the sword's wielder will find them harder to hit.) They will find hordes of lesser foes fairly frightening, as they can only avoid so many solid hits. The other main difference is that Blue Rose lavishly details and one setting whereas True20 is more of a toolkit, and requires you to fill in the blanks (in choosing the setting, and often in mechanics too). I personally didn't mind BR's setting at all, it's more or less a classic fantasy setting with the PCs being in the goodly kingdom beset by an evil necromancer on one hand and a totalitarian theocracy on the other, while truely evil demon plot throughout. I found the non-standard elements to be innocous (such as the fairly liberal ideals) to interesting (such as animal PCs). Personally, I think I prefer BR to True20 as I like fairly standard fantasy games. I gather True20 is less fully geared to provide this experience. The downside to using BR is that True20 contains a few minor mechanical improvements that you'd probably miss. [/QUOTE]
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