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True 20 - Who here has played it, and what was your experience?
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<blockquote data-quote="bento" data-source="post: 3642716" data-attributes="member: 36597"><p>I don't think I'd first use True20 to replace the D&D ruleset for a D&D game. If I want to run dungeon crawls, D&D works fine. While I really like True20, my current group meets to play classic-setting D&D, and the 3.5 rules work fine.</p><p></p><p>When I want to run a game that's a degree or two away from D&D fantasy, True20 is more flexible than expanding D&D into something that feels constrained. </p><p></p><p>For example - my asian fantasy game used Avatar the Airbender as inspiration. Rather than using D&D 3.5 classes for samurai, shugenja, ninja, etc., we used the 3.5 classes as jumping off points. Two players could build ninjas as different as Naruto and Ninja Scroll. The samurai turned himself into more like Yojimbo, using sense motive and bluff more than intimidate and the edge of his sword. The True20 magic system, which limits adepts to fewer powers but the ability to use them more often, really works well for elemental magic users. And I could run a combat encounter pitting the band of heroes against twenty or more foes easily with the minion rules. </p><p></p><p>Playing a typical D&D game with True20 doesn't give the game the opportunity to show off its strenghts. But next time you want to run a non-D&D-like fantasy game and stretching D&D would be a lot of work, you should look at True20.</p></blockquote><p></p>
[QUOTE="bento, post: 3642716, member: 36597"] I don't think I'd first use True20 to replace the D&D ruleset for a D&D game. If I want to run dungeon crawls, D&D works fine. While I really like True20, my current group meets to play classic-setting D&D, and the 3.5 rules work fine. When I want to run a game that's a degree or two away from D&D fantasy, True20 is more flexible than expanding D&D into something that feels constrained. For example - my asian fantasy game used Avatar the Airbender as inspiration. Rather than using D&D 3.5 classes for samurai, shugenja, ninja, etc., we used the 3.5 classes as jumping off points. Two players could build ninjas as different as Naruto and Ninja Scroll. The samurai turned himself into more like Yojimbo, using sense motive and bluff more than intimidate and the edge of his sword. The True20 magic system, which limits adepts to fewer powers but the ability to use them more often, really works well for elemental magic users. And I could run a combat encounter pitting the band of heroes against twenty or more foes easily with the minion rules. Playing a typical D&D game with True20 doesn't give the game the opportunity to show off its strenghts. But next time you want to run a non-D&D-like fantasy game and stretching D&D would be a lot of work, you should look at True20. [/QUOTE]
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True 20 - Who here has played it, and what was your experience?
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