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True 20 - Who here has played it, and what was your experience?
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<blockquote data-quote="jdrakeh" data-source="post: 3642811" data-attributes="member: 13892"><p>I don't think it's a skewed benchmark. To clear, the issues that I faced had nothing to do with the non-standard content of the WLD -- they had to do with the completely mundane stuff like spells, feats, and classes <em>all of which work differently in True20</em> (spells and classes, in particular, are <em>nothing</em> like their D&D counterparts). This is stuff that many fans of True20 continue to represent as being easily converted on the fly. Now. . . </p><p></p><p>Unless they actually mean "These things can be fudged or handwaved as you go along", this has not been my experience and I <em>know</em> that I'm not alone here. Actually using the multiple sets of official conversion guidelines to convert creatures, spells, skills, feats, classes and other features of Standard d20 that don't map directly to True20 requires <em>work</em>. As I said, about as much work as conversions to Hero do*. </p><p></p><p>If anything, I think that many fans are misrepresenting the system as a cure for all ills, rather than honestly taking an inventory of those areas where it stumbles. That said, this is pretty typical behavior for fans. If you want an honest opinion of a game system, I've learned that the Fan (note the capital F) is the last person whom you want to talk to. As far as they're concerned, their Favoriite Game has no flaws. </p><p></p><p>And the truth is, <em>all</em> games have flaws. </p><p></p><p>*It requires roughly the same amount of time investment. This, incidentally, is why I now own Hero FRED again. I'm not a huge fan of Hero by any means, though I figured that if I was going to devote a considerable amount of time to conversions, I might as well go with the system that has more product support in terms of genre toolkits and settings.</p></blockquote><p></p>
[QUOTE="jdrakeh, post: 3642811, member: 13892"] I don't think it's a skewed benchmark. To clear, the issues that I faced had nothing to do with the non-standard content of the WLD -- they had to do with the completely mundane stuff like spells, feats, and classes [i]all of which work differently in True20[/i] (spells and classes, in particular, are [i]nothing[/i] like their D&D counterparts). This is stuff that many fans of True20 continue to represent as being easily converted on the fly. Now. . . Unless they actually mean "These things can be fudged or handwaved as you go along", this has not been my experience and I [i]know[/i] that I'm not alone here. Actually using the multiple sets of official conversion guidelines to convert creatures, spells, skills, feats, classes and other features of Standard d20 that don't map directly to True20 requires [i]work[/i]. As I said, about as much work as conversions to Hero do*. If anything, I think that many fans are misrepresenting the system as a cure for all ills, rather than honestly taking an inventory of those areas where it stumbles. That said, this is pretty typical behavior for fans. If you want an honest opinion of a game system, I've learned that the Fan (note the capital F) is the last person whom you want to talk to. As far as they're concerned, their Favoriite Game has no flaws. And the truth is, [i]all[/i] games have flaws. *It requires roughly the same amount of time investment. This, incidentally, is why I now own Hero FRED again. I'm not a huge fan of Hero by any means, though I figured that if I was going to devote a considerable amount of time to conversions, I might as well go with the system that has more product support in terms of genre toolkits and settings. [/QUOTE]
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