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True 20 - Who here has played it, and what was your experience?
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<blockquote data-quote="jdrakeh" data-source="post: 3642901" data-attributes="member: 13892"><p>Yes, the effects-based approach of Hero coupled with the decision to break it down to basic elements makes conversions to that system very easy. As I mentioned above (and as I'm certain you're aware from our past back and forth in 'sell me on' Hero threads), I'm not a huge fan of Hero. That said, it has an undeniable edge over many systems when it comes to accommodating converions, specifically because it breaks down common RPG effects into basic building blocks. </p><p></p><p>True20 seems like it wanted to do this but stopped short, which resulted in a great deal of work for me where actually <em>converting</em> material from D&D was concerned. Specifically, finding mechanical approximations in True20's power system that mapped to those in D&D's magic system was often not possible, nor were finding narrow points of commonality between each of D&D's core classes and True20's (and, yes, I took a look at the non-core, supplementary, class conversion PDF). </p><p></p><p>In short, the points of commonality simply weren't there as a lot of people had reprsented. When it came to conversions, going to Hero was actually <em>much</em> easier (the ground-up approach to effects allows one to <em>create</em> points of commonality between systems). That said, it took about as much time as the True20 conversions did -- not because of complexity, but because of the detail level that Hero trades in (i.e., there's more to a Hero character, mechanically speaking, than there is to a True20 character). </p><p></p><p>In the end, with roughly the same amount of work, the Hero Sorcerer looked (and played) a lot more like the D&D Sorcerer than the True20 Adept did. Thus, I bought into Hero again and got rid of my True20 core book, Bestiary, and True Sorcery supplement. What I'm saying is not "True20 sucks!" (and many people here seem dangerously close to inferring) but "True20 isn't as universally adaptable as some folks would have you believe." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /></p></blockquote><p></p>
[QUOTE="jdrakeh, post: 3642901, member: 13892"] Yes, the effects-based approach of Hero coupled with the decision to break it down to basic elements makes conversions to that system very easy. As I mentioned above (and as I'm certain you're aware from our past back and forth in 'sell me on' Hero threads), I'm not a huge fan of Hero. That said, it has an undeniable edge over many systems when it comes to accommodating converions, specifically because it breaks down common RPG effects into basic building blocks. True20 seems like it wanted to do this but stopped short, which resulted in a great deal of work for me where actually [i]converting[/i] material from D&D was concerned. Specifically, finding mechanical approximations in True20's power system that mapped to those in D&D's magic system was often not possible, nor were finding narrow points of commonality between each of D&D's core classes and True20's (and, yes, I took a look at the non-core, supplementary, class conversion PDF). In short, the points of commonality simply weren't there as a lot of people had reprsented. When it came to conversions, going to Hero was actually [i]much[/i] easier (the ground-up approach to effects allows one to [i]create[/i] points of commonality between systems). That said, it took about as much time as the True20 conversions did -- not because of complexity, but because of the detail level that Hero trades in (i.e., there's more to a Hero character, mechanically speaking, than there is to a True20 character). In the end, with roughly the same amount of work, the Hero Sorcerer looked (and played) a lot more like the D&D Sorcerer than the True20 Adept did. Thus, I bought into Hero again and got rid of my True20 core book, Bestiary, and True Sorcery supplement. What I'm saying is not "True20 sucks!" (and many people here seem dangerously close to inferring) but "True20 isn't as universally adaptable as some folks would have you believe." :eek: [/QUOTE]
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