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*TTRPGs General
True 20 - Who here has played it, and what was your experience?
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<blockquote data-quote="jdrakeh" data-source="post: 3642917" data-attributes="member: 13892"><p>I find it odd that a very public cancellation of the line was announced if the line was planned as finite from the start. Perhaps it was, I don't know. I <em>do</em> know that its <em>cancellation</em> was very publcially announced. In my experience, you don't generally need to cancel something that was never envisioned as ongoing. </p><p></p><p></p><p></p><p>And? How does that contradict a thing that I said before? I said that the designers initially had doubts about whether the system would catch on (they did and they stated as much on several forums). I assumed that this had to do with the near complete lack of initial publicity for the True20 system. I still assume that. I really doubt that the lack of initial publciity was because they had great faith in the system's ability to succeed. </p><p></p><p></p><p></p><p>Am I? How so? Because I <em>dare</em> represent my honest experience with the system? I'm sorry that you resent my honest experience but that's what the OP asked for. Most of what he got was parroted ad copy hype with little or no actual play synopsis to back it up (in fact, so far as I can tell, I'm the <em>only</em> person on this thread who has bothered to justify his assertions with a detailed recounting of actual play issues). Man. . . it's a sad day when being honest puts one in a hole <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="jdrakeh, post: 3642917, member: 13892"] I find it odd that a very public cancellation of the line was announced if the line was planned as finite from the start. Perhaps it was, I don't know. I [i]do[/i] know that its [i]cancellation[/i] was very publcially announced. In my experience, you don't generally need to cancel something that was never envisioned as ongoing. And? How does that contradict a thing that I said before? I said that the designers initially had doubts about whether the system would catch on (they did and they stated as much on several forums). I assumed that this had to do with the near complete lack of initial publicity for the True20 system. I still assume that. I really doubt that the lack of initial publciity was because they had great faith in the system's ability to succeed. Am I? How so? Because I [i]dare[/i] represent my honest experience with the system? I'm sorry that you resent my honest experience but that's what the OP asked for. Most of what he got was parroted ad copy hype with little or no actual play synopsis to back it up (in fact, so far as I can tell, I'm the [i]only[/i] person on this thread who has bothered to justify his assertions with a detailed recounting of actual play issues). Man. . . it's a sad day when being honest puts one in a hole :( [/QUOTE]
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True 20 - Who here has played it, and what was your experience?
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