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True 20 - Who here has played it, and what was your experience?
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<blockquote data-quote="The_Gut" data-source="post: 3642971" data-attributes="member: 53010"><p>Actually, saying, I ran a "insert genre here" game with it, and it rocked!" is a LOT of substance. That says everything that you need to say right there. People who are looking at T20 tend to be looking for a lighter, more streamlined system than D20, or other systems. That doesn't seem to be what you are looking for - you appear to be looking for detail, or crunch. So far I've only ran one fantasy adventure with T20 - that free downloadable freeport one. No, it didn't play a lot like a D20 fantasy flavored adventure. In particular, the adept, with his telekinesis, didn't play much like a mage. </p><p></p><p>But - big deal. It was "close enough" in slang terms. The advantages - chief of which is dramatically lower prep time both up front and while running it - outweighed the drawbacks. In about 18 hours, I'll be starting a new campaign, running "Mad God's Key", a D20 adventure I converted, as the first adventure. I did the conversion very quickly. I AM handwaving a good bit of stuff though - no biggie. Hazarding a guess, it looks like you are wanting T20 to be an emulation of D20, especially in terms of D20 flavor. It isn't that - what it gives you is a faster rule system, with easier prep, and with a fairly close flavor. </p><p></p><p>As to what T20 doesn't do well yet - I don't know. I don't have enough experience with it to say. I should have that experience within a couple of months. I'm running a low level D&D style campaign (a weird amalgam of homebrew, wilderlands, Grey Citadel, Lost city of Barakus, with Mad God's Key, and Whispering Vault being thrown in as adventures). I'm toying with the idea of running a Serenity style campaign in it as well. It appears to be perfect for Firefly. Whether it is or not.... well, we will see.</p></blockquote><p></p>
[QUOTE="The_Gut, post: 3642971, member: 53010"] Actually, saying, I ran a "insert genre here" game with it, and it rocked!" is a LOT of substance. That says everything that you need to say right there. People who are looking at T20 tend to be looking for a lighter, more streamlined system than D20, or other systems. That doesn't seem to be what you are looking for - you appear to be looking for detail, or crunch. So far I've only ran one fantasy adventure with T20 - that free downloadable freeport one. No, it didn't play a lot like a D20 fantasy flavored adventure. In particular, the adept, with his telekinesis, didn't play much like a mage. But - big deal. It was "close enough" in slang terms. The advantages - chief of which is dramatically lower prep time both up front and while running it - outweighed the drawbacks. In about 18 hours, I'll be starting a new campaign, running "Mad God's Key", a D20 adventure I converted, as the first adventure. I did the conversion very quickly. I AM handwaving a good bit of stuff though - no biggie. Hazarding a guess, it looks like you are wanting T20 to be an emulation of D20, especially in terms of D20 flavor. It isn't that - what it gives you is a faster rule system, with easier prep, and with a fairly close flavor. As to what T20 doesn't do well yet - I don't know. I don't have enough experience with it to say. I should have that experience within a couple of months. I'm running a low level D&D style campaign (a weird amalgam of homebrew, wilderlands, Grey Citadel, Lost city of Barakus, with Mad God's Key, and Whispering Vault being thrown in as adventures). I'm toying with the idea of running a Serenity style campaign in it as well. It appears to be perfect for Firefly. Whether it is or not.... well, we will see. [/QUOTE]
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True 20 - Who here has played it, and what was your experience?
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