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True 20 - Who here has played it, and what was your experience?
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<blockquote data-quote="Thomas5251212" data-source="post: 3651624" data-attributes="member: 31221"><p>Well, given that sort of procedure is, in and of itself, metagaming (after all, what can the evaluation of roleplaying be _but_ metagaming), its hard for me to think but that objecting to metagaming in it is somewhat blowing hot and cold.</p><p></p><p></p><p></p><p>I just wanted to clarify, because I don't have any in-the-field experience with True20 or Blue Rose per se; the mechanical assumptions I'm making are from reading and extrapolation from M&M, and its always possible there's something I'm missing, but it didn't seem too likely.</p><p></p><p></p><p></p><p>There are many possible ones; by "scene" (which is arbitrary still but even handed) or simply give a flat number and have them all reset overnight. I don't think its actually at all accidental that its done the way it is; I think Steve Kenson fundamentally thinks its a good thing, and that it serves good purposes. I just don't happen to agree with him here. But he's in good company, as many games make this sort of assumption. And to be fair, its far less pernicious in something like Hero Points/Conviction than it is in experience.</p><p></p><p></p><p></p><p>I don't think this is an issue of trust (though I think its common in this sort of discussion to conflate trust of intentions and trust of judgement, which are very different beasts); its a simple potential for clashing expectations. The GM can be being very straightforward on his part and tell you right up front that he's not seeing the characterization the way you do. Now what? In the end, there's no intrinsic way for that to be resolved if there's a conflict, and this sort of mechanic virtually requires him to make judgement calls on it. I'd just rather that it was a non-issue, so the system didn't essentially say that if you and your GM have a conflict on your characterization, he essentially _has_ to make you pay for it, and that's what this seems to do.</p></blockquote><p></p>
[QUOTE="Thomas5251212, post: 3651624, member: 31221"] Well, given that sort of procedure is, in and of itself, metagaming (after all, what can the evaluation of roleplaying be _but_ metagaming), its hard for me to think but that objecting to metagaming in it is somewhat blowing hot and cold. I just wanted to clarify, because I don't have any in-the-field experience with True20 or Blue Rose per se; the mechanical assumptions I'm making are from reading and extrapolation from M&M, and its always possible there's something I'm missing, but it didn't seem too likely. There are many possible ones; by "scene" (which is arbitrary still but even handed) or simply give a flat number and have them all reset overnight. I don't think its actually at all accidental that its done the way it is; I think Steve Kenson fundamentally thinks its a good thing, and that it serves good purposes. I just don't happen to agree with him here. But he's in good company, as many games make this sort of assumption. And to be fair, its far less pernicious in something like Hero Points/Conviction than it is in experience. I don't think this is an issue of trust (though I think its common in this sort of discussion to conflate trust of intentions and trust of judgement, which are very different beasts); its a simple potential for clashing expectations. The GM can be being very straightforward on his part and tell you right up front that he's not seeing the characterization the way you do. Now what? In the end, there's no intrinsic way for that to be resolved if there's a conflict, and this sort of mechanic virtually requires him to make judgement calls on it. I'd just rather that it was a non-issue, so the system didn't essentially say that if you and your GM have a conflict on your characterization, he essentially _has_ to make you pay for it, and that's what this seems to do. [/QUOTE]
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True 20 - Who here has played it, and what was your experience?
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