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True 20 - Who here has played it, and what was your experience?
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<blockquote data-quote="Hjorimir" data-source="post: 3651658" data-attributes="member: 5745"><p>Two years experience has taught you that a dying condition is instantly a dead condition?</p><p></p><p></p><p>What about a game where a single die roll can kill a character? Like a failed Fortitude save from Slay Living in D&D? That game doesn't assume Action Points at all.</p><p></p><p></p><p>But you also said, "Treasure is normally a non-issue, since who among a group gets treasure is not normally in the GM's bailiwick..." My point is that he doesn't even have to load treasure to favor a certain character to be manipulating events as he also has the option of just not dishing out treasure to anybody at all.</p><p></p><p>If it is okay for GMs to determine what kinds of encounters to send, when to provide treasure, and what the weather is like, why is the awarding of Conviction any different? You seem to think there is some great difference, but there isn't.</p><p></p><p>Heck, a GM could - if they wished to - ramp up an encounter to make it more challenging because of how many Conviction points were available to the group and you'd never know about it.</p><p></p><p>All encounters are relative to the GMs desires at any given point, irrespective of any game system.</p></blockquote><p></p>
[QUOTE="Hjorimir, post: 3651658, member: 5745"] Two years experience has taught you that a dying condition is instantly a dead condition? What about a game where a single die roll can kill a character? Like a failed Fortitude save from Slay Living in D&D? That game doesn't assume Action Points at all. But you also said, "Treasure is normally a non-issue, since who among a group gets treasure is not normally in the GM's bailiwick..." My point is that he doesn't even have to load treasure to favor a certain character to be manipulating events as he also has the option of just not dishing out treasure to anybody at all. If it is okay for GMs to determine what kinds of encounters to send, when to provide treasure, and what the weather is like, why is the awarding of Conviction any different? You seem to think there is some great difference, but there isn't. Heck, a GM could - if they wished to - ramp up an encounter to make it more challenging because of how many Conviction points were available to the group and you'd never know about it. All encounters are relative to the GMs desires at any given point, irrespective of any game system. [/QUOTE]
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True 20 - Who here has played it, and what was your experience?
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