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True 20 - Who here has played it, and what was your experience?
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<blockquote data-quote="buzz" data-source="post: 3651663" data-attributes="member: 6777"><p>It's definitely true that there can be issues if the player and GM are not on the same page about what an Aspect means. However, players and GMs are on more equal footing in FATE, and new meanings for Aspects are often (typically) discovered mid-play. Again, the overt-ness helps to mitigate conceptual discrepancies.</p><p></p><p>Ergo, I think it could be helpful to be explicit about when an Virtue or Vice is being "invoked" or "compelled." E.g., if I specifically make my PC's life harder by choosing to act in accordance with either, I should be able to flag that I am doing so and have the GM stop and make the call whether it's Conviction-worthy. Likewise, allow the GM to offer up a Conviction point if they want to use a Virtue/Vice to my PC's detriment.</p></blockquote><p></p>
[QUOTE="buzz, post: 3651663, member: 6777"] It's definitely true that there can be issues if the player and GM are not on the same page about what an Aspect means. However, players and GMs are on more equal footing in FATE, and new meanings for Aspects are often (typically) discovered mid-play. Again, the overt-ness helps to mitigate conceptual discrepancies. Ergo, I think it could be helpful to be explicit about when an Virtue or Vice is being "invoked" or "compelled." E.g., if I specifically make my PC's life harder by choosing to act in accordance with either, I should be able to flag that I am doing so and have the GM stop and make the call whether it's Conviction-worthy. Likewise, allow the GM to offer up a Conviction point if they want to use a Virtue/Vice to my PC's detriment. [/QUOTE]
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True 20 - Who here has played it, and what was your experience?
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