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True 20 - Who here has played it, and what was your experience?
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<blockquote data-quote="Thomas5251212" data-source="post: 3651738" data-attributes="member: 31221"><p>No, its taught me that bad die rolls on Toughness saves are too frequent and severe to be blown off.</p><p></p><p></p><p></p><p>Not a virtue there, either, but at least you don't run into Slay Living all the time, and at the levels where you expect to run into it with any frequency, there's recourse after the fact, since Raise Dead is trivial. But the fact the parent game for an overly linear sudden-death system has some degree of the same problems shouldn't be a suprise, and doesn't make the one at hand any less problematic.</p><p></p><p></p><p></p><p>And promptly followed it with "(I suppose you could stack the deck by choosing the kind of treasure you give out)". Reading the whole paragraph does help, you know.</p><p></p><p></p><p></p><p>That's at least even handed, and doesn't actually pressure the players in any direction. What it will do at some point in D&D at least is make it impossible and unfun for people to play, but its not the problem I'm discussing.</p><p></p><p></p><p></p><p>Yes, I do. One turns on characterization, the others don't. If you don't get that, you don't.</p></blockquote><p></p>
[QUOTE="Thomas5251212, post: 3651738, member: 31221"] No, its taught me that bad die rolls on Toughness saves are too frequent and severe to be blown off. Not a virtue there, either, but at least you don't run into Slay Living all the time, and at the levels where you expect to run into it with any frequency, there's recourse after the fact, since Raise Dead is trivial. But the fact the parent game for an overly linear sudden-death system has some degree of the same problems shouldn't be a suprise, and doesn't make the one at hand any less problematic. And promptly followed it with "(I suppose you could stack the deck by choosing the kind of treasure you give out)". Reading the whole paragraph does help, you know. That's at least even handed, and doesn't actually pressure the players in any direction. What it will do at some point in D&D at least is make it impossible and unfun for people to play, but its not the problem I'm discussing. Yes, I do. One turns on characterization, the others don't. If you don't get that, you don't. [/QUOTE]
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True 20 - Who here has played it, and what was your experience?
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