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True 20 - Who here has played it, and what was your experience?
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<blockquote data-quote="Thomas5251212" data-source="post: 3651784" data-attributes="member: 31221"><p>Even in their case, they're still restrained to some extent by the nature of what they want to do; unless the GM is _actively_ trying to be obnoxious, the fact that you ticked off the goblin doesn't make it any more dangerous.</p><p></p><p>Edit: And perhaps more to the point, it doesn't tell the player what his characterization is or should be; it just tells him how I've judged others will react to the characterization as I see it. Its more about how I see the NPCs than how I see the PC, and how I see the NPCs is my job. How the PC is is _his_ job.</p><p></p><p></p><p></p><p>Well, of course it is. I simply don't see any benign effect from extending it that way, as I consider most of the areas where a GM has to do that a necessary evil of the cooperative process. It _isn't_ necessary here, so why add to that evil?</p></blockquote><p></p>
[QUOTE="Thomas5251212, post: 3651784, member: 31221"] Even in their case, they're still restrained to some extent by the nature of what they want to do; unless the GM is _actively_ trying to be obnoxious, the fact that you ticked off the goblin doesn't make it any more dangerous. Edit: And perhaps more to the point, it doesn't tell the player what his characterization is or should be; it just tells him how I've judged others will react to the characterization as I see it. Its more about how I see the NPCs than how I see the PC, and how I see the NPCs is my job. How the PC is is _his_ job. Well, of course it is. I simply don't see any benign effect from extending it that way, as I consider most of the areas where a GM has to do that a necessary evil of the cooperative process. It _isn't_ necessary here, so why add to that evil? [/QUOTE]
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True 20 - Who here has played it, and what was your experience?
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