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True 20 - Who here has played it, and what was your experience?
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<blockquote data-quote="Hjorimir" data-source="post: 3651790" data-attributes="member: 5745"><p>If you should always have Conviction to spend on Toughenss, which is what you're insinuating here, why even have the roll? It's like you think PCs should be in no danger when in combat. That sounds pretty boring to me.</p><p></p><p></p><p>Imbue Life is pretty trivial as well (even moreso in that it doesn't require an expensive component).</p><p></p><p></p><p>I did read the entire paragraph, instead of chopping it apart as you've done here. If you're going to break from the common parlance the loss of communication is your fault, not mine.</p><p></p><p></p><p>Yeah, you missed the point that there were other ways for the GM to arbitrarily effect how powerful the characters are at any given time. To argue the Conviction system is bad because it can influence a character's power is pointless if you're not addressing every other means by which the GM does just that.</p><p></p><p></p><p>In the same manner, it makes no difference from where the GM's power turns. To ignore the other means in which a GM can decide how things for for a PC is tantamount to putting your head in the sand.</p></blockquote><p></p>
[QUOTE="Hjorimir, post: 3651790, member: 5745"] If you should always have Conviction to spend on Toughenss, which is what you're insinuating here, why even have the roll? It's like you think PCs should be in no danger when in combat. That sounds pretty boring to me. Imbue Life is pretty trivial as well (even moreso in that it doesn't require an expensive component). I did read the entire paragraph, instead of chopping it apart as you've done here. If you're going to break from the common parlance the loss of communication is your fault, not mine. Yeah, you missed the point that there were other ways for the GM to arbitrarily effect how powerful the characters are at any given time. To argue the Conviction system is bad because it can influence a character's power is pointless if you're not addressing every other means by which the GM does just that. In the same manner, it makes no difference from where the GM's power turns. To ignore the other means in which a GM can decide how things for for a PC is tantamount to putting your head in the sand. [/QUOTE]
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True 20 - Who here has played it, and what was your experience?
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