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True 20 - Who here has played it, and what was your experience?
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<blockquote data-quote="Father of Dragons" data-source="post: 3651857" data-attributes="member: 52294"><p>Well, I don't think tabletop RPGs are workable without a fair bit of communication, anyway. Mind you, I could see an argument that since human beings are not, in general, very good at communication in the first place, adding anything else to communicate is perhaps an unnecessary and undesirable risk. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>It might be an interesting idea to sort of borrow an idea from some of the FATE-based games under development (<u>Dreden FIles</u> and <u>Far West</u> -- developer's blogs are a wonderful thing) that allow you to trade fate point refresh rate for extra stunts (basically, skill specializations). I wonder how it'd work out if you allowed a character to dispense with their nature (virtue and vice) in order to increase their refresh rate for conviction from one point per day to two points per day? They'd be giving up the chance to obtain conviction in mid-adventure, but they would not have the issue you find with the mechanism.</p><p></p><p></p><p>I think my experiences just must have been very different than yours. But I do find your viewpoint very interesting, and this conversation has given me a lot to think about. Thanks!</p></blockquote><p></p>
[QUOTE="Father of Dragons, post: 3651857, member: 52294"] Well, I don't think tabletop RPGs are workable without a fair bit of communication, anyway. Mind you, I could see an argument that since human beings are not, in general, very good at communication in the first place, adding anything else to communicate is perhaps an unnecessary and undesirable risk. :) It might be an interesting idea to sort of borrow an idea from some of the FATE-based games under development ([u]Dreden FIles[/u] and [u]Far West[/u] -- developer's blogs are a wonderful thing) that allow you to trade fate point refresh rate for extra stunts (basically, skill specializations). I wonder how it'd work out if you allowed a character to dispense with their nature (virtue and vice) in order to increase their refresh rate for conviction from one point per day to two points per day? They'd be giving up the chance to obtain conviction in mid-adventure, but they would not have the issue you find with the mechanism. I think my experiences just must have been very different than yours. But I do find your viewpoint very interesting, and this conversation has given me a lot to think about. Thanks! [/QUOTE]
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