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True 20 - Who here has played it, and what was your experience?
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<blockquote data-quote="Hjorimir" data-source="post: 3651921" data-attributes="member: 5745"><p>Okay, so you're saying that you need to have a fallback? Which is it? If you don't need to have the fallback, why are you arguing that Conviction is a necessity (your words, I can go look up the quote if you'd prefer).</p><p></p><p></p><p>The base assumption is that the core rules form the foundation of the game. Sure, you could take the power out, but I've seen DMs do the same for Raise Dead in their campaigns.</p><p></p><p></p><p>I'd like to express my opinion to influence characterization, which I did. I'm not sure of what your point was here.</p><p></p><p></p><p>Because the game is enriched through characterization. It is a role-playing game. Gandalf was far more interesting as Gandalf than he would have been if he was played as Ian McKellan and the movie was enriched for his efforts.</p><p></p><p>Another reason, is that when characters are different from the players, which characterization establishes, it helps create objectivity and downplayes the sense of GM versus player. If I kill a player character it shouldn't be a big deal and certainly nothing that the player takes personally. </p><p></p><p>So I encouage strong characterization because I find it enjoyable for the above reasons.</p><p></p><p>There's a "whatever" for you.</p></blockquote><p></p>
[QUOTE="Hjorimir, post: 3651921, member: 5745"] Okay, so you're saying that you need to have a fallback? Which is it? If you don't need to have the fallback, why are you arguing that Conviction is a necessity (your words, I can go look up the quote if you'd prefer). The base assumption is that the core rules form the foundation of the game. Sure, you could take the power out, but I've seen DMs do the same for Raise Dead in their campaigns. I'd like to express my opinion to influence characterization, which I did. I'm not sure of what your point was here. Because the game is enriched through characterization. It is a role-playing game. Gandalf was far more interesting as Gandalf than he would have been if he was played as Ian McKellan and the movie was enriched for his efforts. Another reason, is that when characters are different from the players, which characterization establishes, it helps create objectivity and downplayes the sense of GM versus player. If I kill a player character it shouldn't be a big deal and certainly nothing that the player takes personally. So I encouage strong characterization because I find it enjoyable for the above reasons. There's a "whatever" for you. [/QUOTE]
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