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<blockquote data-quote="DMZ2112" data-source="post: 6512201" data-attributes="member: 78752"><p>I have to say, I gave this a trial by fire last night and it went over incredibly well. The whole party got into the tense tete-a-tete between the two wizards, and there was a cheer of joy and relief at the table when our candidate won out by the skin of his teeth. I will absolutely be keeping these rules.</p><p></p><p></p><p></p><p>That was the objective. Without something to draw out the action, spell duels come down to who has higher initiative and can get off a fireball first. D&D doesn't have a lot of nuance when it comes to one-on-one combat.</p><p></p><p></p><p></p><p>I agree with your sentiment, and if I were writing a novel I would absolutely do things this way. But putting a player into a life or death situation and expecting them to think their way out or die without the benefit of their character's statistics and dice is not what a roleplaying game is about. Obviously I would reward clever play -- our wizard took to playing the haughty black robe and taunting his opponent by (incorrectly) calling out his spells before he cast them, and I took that into account by giving the opponent disadvantage on his Arcana checks. </p><p></p><p>But I chose to teach the lesson of being greater than one's spell list using the other two challenges and left the battle straight (excepting the above house rules, of course). Even the craftiest student falters before an 8d6 lightning bolt to the face and a failed Dex save.</p></blockquote><p></p>
[QUOTE="DMZ2112, post: 6512201, member: 78752"] I have to say, I gave this a trial by fire last night and it went over incredibly well. The whole party got into the tense tete-a-tete between the two wizards, and there was a cheer of joy and relief at the table when our candidate won out by the skin of his teeth. I will absolutely be keeping these rules. That was the objective. Without something to draw out the action, spell duels come down to who has higher initiative and can get off a fireball first. D&D doesn't have a lot of nuance when it comes to one-on-one combat. I agree with your sentiment, and if I were writing a novel I would absolutely do things this way. But putting a player into a life or death situation and expecting them to think their way out or die without the benefit of their character's statistics and dice is not what a roleplaying game is about. Obviously I would reward clever play -- our wizard took to playing the haughty black robe and taunting his opponent by (incorrectly) calling out his spells before he cast them, and I took that into account by giving the opponent disadvantage on his Arcana checks. But I chose to teach the lesson of being greater than one's spell list using the other two challenges and left the battle straight (excepting the above house rules, of course). Even the craftiest student falters before an 8d6 lightning bolt to the face and a failed Dex save. [/QUOTE]
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