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True Critical damage
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<blockquote data-quote="Odysseus" data-source="post: 4446621" data-attributes="member: 8615"><p>The system i"ve been using is a form of condition track.</p><p>Where if a character is bloodied or goes to zero hp, after the encounter they have to make a first aid check or take 1 point critical damage(one point on the condition tracK) Whatever the condition track is at, is the PCs penalty to hit, and on skill checks. The concept being hps, are morale/fatigue or damage that can be recovered by rest. While critical damage can't just be recovered by rest, it requires some sort of meidcal attention.</p><p>And there is a ritual to remove critical damage.</p><p>One of my players has suggested that instead of bloodied and zero hps to determine when the character takes criitcal damage, we use critical hits. As yet we are still debating the merits.</p></blockquote><p></p>
[QUOTE="Odysseus, post: 4446621, member: 8615"] The system i"ve been using is a form of condition track. Where if a character is bloodied or goes to zero hp, after the encounter they have to make a first aid check or take 1 point critical damage(one point on the condition tracK) Whatever the condition track is at, is the PCs penalty to hit, and on skill checks. The concept being hps, are morale/fatigue or damage that can be recovered by rest. While critical damage can't just be recovered by rest, it requires some sort of meidcal attention. And there is a ritual to remove critical damage. One of my players has suggested that instead of bloodied and zero hps to determine when the character takes criitcal damage, we use critical hits. As yet we are still debating the merits. [/QUOTE]
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