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True Critical damage
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<blockquote data-quote="BendBars/LiftGates" data-source="post: 4447027" data-attributes="member: 58779"><p>My first thought is that you might find it easiest to do something like institute a Wound Points system like in the older edition of Star Wars. These are your last reserve of hit points, and your character is hampered by wounds after he suffers damage to these. So, in combat you must wear down your opponents vitality points, then wear down his wound points in order to kill him. However, if you score a critical, you roll damage normally but this damage is immediately applied directly to the combatant's wound points.</p><p></p><p>However, my second thought is that I'd be against instituting something like this in my campaign. It definitely goes against two 4th Edition principles. The first is extra rulekeeping. I don't think the game stands to gain enough fun to warrant putting in a new subsystem like this. The second is the death spiral. The game tends to avoid situations where a character is punished for taking damage, since that simply snowballs into character death. Hence, the term "death spiral."</p><p></p><p>If you wanted this sort of thing in the game, I think Frostmarrow's "wounded" status is pretty elegant. It's the least bookkeeping and works with rules already present in the game, which is also a strong plus. Say that taking a critical hit from an enemy applies the Wounded state to you, and that while wounded, you gain vulnerable 5 to all damage sources. If the enemy that scored a critical hit is of the paragon tier, the wounded state instead bestows vulnerable 10, and if the enemy is epic it bestows vulnerable 15.</p></blockquote><p></p>
[QUOTE="BendBars/LiftGates, post: 4447027, member: 58779"] My first thought is that you might find it easiest to do something like institute a Wound Points system like in the older edition of Star Wars. These are your last reserve of hit points, and your character is hampered by wounds after he suffers damage to these. So, in combat you must wear down your opponents vitality points, then wear down his wound points in order to kill him. However, if you score a critical, you roll damage normally but this damage is immediately applied directly to the combatant's wound points. However, my second thought is that I'd be against instituting something like this in my campaign. It definitely goes against two 4th Edition principles. The first is extra rulekeeping. I don't think the game stands to gain enough fun to warrant putting in a new subsystem like this. The second is the death spiral. The game tends to avoid situations where a character is punished for taking damage, since that simply snowballs into character death. Hence, the term "death spiral." If you wanted this sort of thing in the game, I think Frostmarrow's "wounded" status is pretty elegant. It's the least bookkeeping and works with rules already present in the game, which is also a strong plus. Say that taking a critical hit from an enemy applies the Wounded state to you, and that while wounded, you gain vulnerable 5 to all damage sources. If the enemy that scored a critical hit is of the paragon tier, the wounded state instead bestows vulnerable 10, and if the enemy is epic it bestows vulnerable 15. [/QUOTE]
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