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True Critical damage
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<blockquote data-quote="StAlda" data-source="post: 4447369" data-attributes="member: 16745"><p>Thank you all for your comments!</p><p></p><p>@PScrewhead: Taking away healing surges definitely weakens the character, but to me it doesn't have the "feel" of a nagging wound.</p><p></p><p>@Frostmarrow & BendBars/LiftGates: A vulnerability 5 from a critical seems to me to be very overpowering the critical hit system. After a critical hit all hits after that are 5 more points, I see that adding up very quickly.</p><p></p><p>I was originally thinking of just having a "minus" modifier to your MAX HP, but I'm leaning more towards the suggestion that it lowers you MAX HP (which then affects your bloodied & healing surge numbers)</p><p></p><p>Everyone is going to have their own invisible line of where the amount of bookkeeping is too much. So we must all work that out.</p><p></p><p>For me, I think it is going to be this:</p><p></p><p>** I HAVE MOVED WHAT WAS HERE TO THE 1ST POST **</p><p></p><p>I don't like the idea that after a hard fight the charcters can quickly heal back up with no lasting effects other than missing some Daily powers and a healing surge or two. I understand you only have so many healing surges, but having a few less than max is generally not going to have a tactical effect on the next combat situation.</p><p></p><p>I am by no means closing the book on this, I would still welcome and appreciate any comments/suggestions anyone has to offer!</p></blockquote><p></p>
[QUOTE="StAlda, post: 4447369, member: 16745"] Thank you all for your comments! @PScrewhead: Taking away healing surges definitely weakens the character, but to me it doesn't have the "feel" of a nagging wound. @Frostmarrow & BendBars/LiftGates: A vulnerability 5 from a critical seems to me to be very overpowering the critical hit system. After a critical hit all hits after that are 5 more points, I see that adding up very quickly. I was originally thinking of just having a "minus" modifier to your MAX HP, but I'm leaning more towards the suggestion that it lowers you MAX HP (which then affects your bloodied & healing surge numbers) Everyone is going to have their own invisible line of where the amount of bookkeeping is too much. So we must all work that out. For me, I think it is going to be this: ** I HAVE MOVED WHAT WAS HERE TO THE 1ST POST ** I don't like the idea that after a hard fight the charcters can quickly heal back up with no lasting effects other than missing some Daily powers and a healing surge or two. I understand you only have so many healing surges, but having a few less than max is generally not going to have a tactical effect on the next combat situation. I am by no means closing the book on this, I would still welcome and appreciate any comments/suggestions anyone has to offer! [/QUOTE]
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