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True Critical damage
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<blockquote data-quote="StAlda" data-source="post: 4447950" data-attributes="member: 16745"><p>Speaking of needing a Cleric, that is a point that I missing in the above post. Critical Hit points would heal normally x number of hit points a day (what that number might be I don't know - probably 1d6). I am completely behind you when it comes to not NEEDING any one class. This was just something that was in my head that never made it into the post.</p><p></p><p>And yes, we are in the house rules section and that is all I'm going for. I would like to make combat a little more than a nice workout followed by a massage and some time in the sauna if events permit. Which I feel healing surges kinda do to combat (from strictly a hit point point of view).</p><p></p><p>The other thing I am considering is (as was discussed in a different thread) that criticals don't happen on a natural 20, they are just guaranteed hits. Criticals happen when you exceed the AC by 10 (10 for now that is), if you get crits on a 19 then exceed AC by 9 and so on. </p><p></p><p>This is the only houserule (at least major) I plan on instituting, which is why I guess I see it less obtrusive than others. Having said that, in the end, with all of the input I am receiving here, and once all of the ramifications are discussed I may even find it not worthwhile.</p><p></p><p>As always, I appreciate the dialogue.</p></blockquote><p></p>
[QUOTE="StAlda, post: 4447950, member: 16745"] Speaking of needing a Cleric, that is a point that I missing in the above post. Critical Hit points would heal normally x number of hit points a day (what that number might be I don't know - probably 1d6). I am completely behind you when it comes to not NEEDING any one class. This was just something that was in my head that never made it into the post. And yes, we are in the house rules section and that is all I'm going for. I would like to make combat a little more than a nice workout followed by a massage and some time in the sauna if events permit. Which I feel healing surges kinda do to combat (from strictly a hit point point of view). The other thing I am considering is (as was discussed in a different thread) that criticals don't happen on a natural 20, they are just guaranteed hits. Criticals happen when you exceed the AC by 10 (10 for now that is), if you get crits on a 19 then exceed AC by 9 and so on. This is the only houserule (at least major) I plan on instituting, which is why I guess I see it less obtrusive than others. Having said that, in the end, with all of the input I am receiving here, and once all of the ramifications are discussed I may even find it not worthwhile. As always, I appreciate the dialogue. [/QUOTE]
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