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True Damage: An Alternative?
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<blockquote data-quote="Ahnehnois" data-source="post: 5932459" data-attributes="member: 17106"><p>Alright, let's say that in some cases, a hit from a giant's club is a glancing blow or the character bruises himself hitting the ground after being nicked and diving away. The point is that in this system, it is impossible for a giant's club to ever deal 'true' damage. What, he never lands a solid blow? That doesn't make sense. On at least some weapon hits that I can imagine, damage is 'unavoidable'. How are those attacks to be handled?</p><p></p><p>Pretty much.</p><p></p><p>The problem with that is that Con affects so many things. Reducing a character's overall hiit point total or reducing his Con save are not necessarily reasonable outcomes of being burned (although the point could be argued), which is why in a vp/wp system, wp are equal to Con, but are tracked separately. If Con worked differently, this might work better.</p><p></p><p>However, I would sure like to see a world where Con (and the other ability scores for that matter) were damaged routinely as a part of combat. It's worth noting, however, that there is no ability damage of any type that I saw in the playtest document, an unfortunate omission.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 5932459, member: 17106"] Alright, let's say that in some cases, a hit from a giant's club is a glancing blow or the character bruises himself hitting the ground after being nicked and diving away. The point is that in this system, it is impossible for a giant's club to ever deal 'true' damage. What, he never lands a solid blow? That doesn't make sense. On at least some weapon hits that I can imagine, damage is 'unavoidable'. How are those attacks to be handled? Pretty much. The problem with that is that Con affects so many things. Reducing a character's overall hiit point total or reducing his Con save are not necessarily reasonable outcomes of being burned (although the point could be argued), which is why in a vp/wp system, wp are equal to Con, but are tracked separately. If Con worked differently, this might work better. However, I would sure like to see a world where Con (and the other ability scores for that matter) were damaged routinely as a part of combat. It's worth noting, however, that there is no ability damage of any type that I saw in the playtest document, an unfortunate omission. [/QUOTE]
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True Damage: An Alternative?
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