Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
True Damage: An Alternative?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="eamon" data-source="post: 5932553" data-attributes="member: 51942"><p>I see the point. But your argument that its odd that a blow can't deal "true" damage" is just business as usual: I'm saying it's not a basis on which to distinguish a plain hitpoint system from one that explicitly differentiates between wounding and nonwounding points.</p><p></p><p>The skewering by a spear is more problematic simply because its much more common. Also, it's fairly easy to imagine blocking or deflecting a spear to a less lethal spot might still hurt (i.e. combat by grinding down resources), whereas it's not so clear what those resources would be vs. a medusa's glare. In the playtest, it's simply completely avoidable, which is reasonable enough. I think the save-or-dies are best handled on a case by case basis. The occasional save or lose is probably fine; just not most combats.</p><p></p><p></p><p>Sure, sure, I'm not trying to advocate for grind (god forbid). But if the DM says the party encounters and Orc band and rolls behind his screen and informs them 2 of their members are dead isn't exciting either. Some choices by the PC's must matter, so that means a certain minimum length, and that means plain attacks can't be save-or-die.</p></blockquote><p></p>
[QUOTE="eamon, post: 5932553, member: 51942"] I see the point. But your argument that its odd that a blow can't deal "true" damage" is just business as usual: I'm saying it's not a basis on which to distinguish a plain hitpoint system from one that explicitly differentiates between wounding and nonwounding points. The skewering by a spear is more problematic simply because its much more common. Also, it's fairly easy to imagine blocking or deflecting a spear to a less lethal spot might still hurt (i.e. combat by grinding down resources), whereas it's not so clear what those resources would be vs. a medusa's glare. In the playtest, it's simply completely avoidable, which is reasonable enough. I think the save-or-dies are best handled on a case by case basis. The occasional save or lose is probably fine; just not most combats. Sure, sure, I'm not trying to advocate for grind (god forbid). But if the DM says the party encounters and Orc band and rolls behind his screen and informs them 2 of their members are dead isn't exciting either. Some choices by the PC's must matter, so that means a certain minimum length, and that means plain attacks can't be save-or-die. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
True Damage: An Alternative?
Top