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True Damage: An Alternative?
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<blockquote data-quote="Stalker0" data-source="post: 5932649" data-attributes="member: 5889"><p>So here is a rewrite of the original OP concept with some of the ideas thrown around.</p><p></p><p><strong>True Damage</strong></p><p></p><p>True Damage represents damage taken when a character is utterly unable to reduce the impact of the injury. There are three sources of true damage.</p><p></p><p>1) Falling Damage from greater than 10 feet.</p><p>2) Damage taken while helpless.</p><p>3) Any negative hitpoint damage. (A character at 10 hitpoints that takes 15 damage is at -5, that is 5 true damage).</p><p></p><p><strong>Effects of True Damage</strong></p><p>A character suffering from true damage takes no additional penalties, and can heal regular HP damage normally. However, healing True Damage is much more difficult (see below). True Damage is the same as normal damage for determining when a character is unconscious, dying, and dead.</p><p></p><p><strong>Healing True Damage</strong></p><p></p><p>1) Magical Healing: For every 4 points of regular damage healed, a character can choose to INSTEAD heal 1 point of true damage.</p><p>2) A character heals 1 point of True Damage with each extended rest.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 5932649, member: 5889"] So here is a rewrite of the original OP concept with some of the ideas thrown around. [B]True Damage[/B] True Damage represents damage taken when a character is utterly unable to reduce the impact of the injury. There are three sources of true damage. 1) Falling Damage from greater than 10 feet. 2) Damage taken while helpless. 3) Any negative hitpoint damage. (A character at 10 hitpoints that takes 15 damage is at -5, that is 5 true damage). [B]Effects of True Damage[/B] A character suffering from true damage takes no additional penalties, and can heal regular HP damage normally. However, healing True Damage is much more difficult (see below). True Damage is the same as normal damage for determining when a character is unconscious, dying, and dead. [B]Healing True Damage[/B] 1) Magical Healing: For every 4 points of regular damage healed, a character can choose to INSTEAD heal 1 point of true damage. 2) A character heals 1 point of True Damage with each extended rest. [/QUOTE]
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True Damage: An Alternative?
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