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True Dispel Magic
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<blockquote data-quote="ARandomGod" data-source="post: 2258740" data-attributes="member: 17296"><p>Yes. Personally I already have a custom ninth level dispell, one that takes the place of the disjunction spell. Because that spell is hideous. For my reason's I'll quote why someone else thought it was good (or at least powerful, which it is). </p><p></p><p></p><p></p><p>I've got a ninth level dispell with works like MDJ, but instead of destroying items it suppresses them for several days (as if they failed against a dispell). </p><p></p><p>I keep MDJ in the game, but only as a spell to attempt to destroy an artifact. Any other use WILL displease the most powerful god (the GM). </p><p></p><p></p><p></p><p>Heheh. I so agree. I stated in a game-group I'm playing with my opinion on this spell... that I'll leave any game that the GM uses it in unless 1) There's a very good story reason 2) or a good game mechanic reason, and the GM really needs to talk with me about it first, so I won't be caught thinking he's just screwing with me.</p><p></p><p>I meantioned it when I meantioned what I'd do as a GM if any of them ever used the spell "inappropriately" (since I'd let them access the spell if they wanted) ... which is that I'd throw in several sorcs with a grudge against the PC's, all of whom know and cast MDJ regularly. Sometimes just on a fly-by.</p><p></p><p>"You see two robed figures. Both are casting. They get surprise, roll initiative"</p><p></p><p>"OK, on the surprise round the first one gets off a MDJ... the second one touches the first and casts teleport... they're both gone."</p><p></p><p>PC's "Why'd you make us roll initiative?"</p><p>Me: "I was screwing with you."</p><p>PC's: "Where'd they go, who were they?"</p><p>Me: "You don't know."</p><p></p><p>The most messed up spell ever.</p></blockquote><p></p>
[QUOTE="ARandomGod, post: 2258740, member: 17296"] Yes. Personally I already have a custom ninth level dispell, one that takes the place of the disjunction spell. Because that spell is hideous. For my reason's I'll quote why someone else thought it was good (or at least powerful, which it is). I've got a ninth level dispell with works like MDJ, but instead of destroying items it suppresses them for several days (as if they failed against a dispell). I keep MDJ in the game, but only as a spell to attempt to destroy an artifact. Any other use WILL displease the most powerful god (the GM). Heheh. I so agree. I stated in a game-group I'm playing with my opinion on this spell... that I'll leave any game that the GM uses it in unless 1) There's a very good story reason 2) or a good game mechanic reason, and the GM really needs to talk with me about it first, so I won't be caught thinking he's just screwing with me. I meantioned it when I meantioned what I'd do as a GM if any of them ever used the spell "inappropriately" (since I'd let them access the spell if they wanted) ... which is that I'd throw in several sorcs with a grudge against the PC's, all of whom know and cast MDJ regularly. Sometimes just on a fly-by. "You see two robed figures. Both are casting. They get surprise, roll initiative" "OK, on the surprise round the first one gets off a MDJ... the second one touches the first and casts teleport... they're both gone." PC's "Why'd you make us roll initiative?" Me: "I was screwing with you." PC's: "Where'd they go, who were they?" Me: "You don't know." The most messed up spell ever. [/QUOTE]
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