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True Druid for your critique
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<blockquote data-quote="anon" data-source="post: 1138284" data-attributes="member: 3727"><p><strong>True Druid</strong></p><p>as 3.5ePHB Druid except as follows </p><p></p><p>May not take, or have taken, any levels of Druid</p><p>True Neutral Only</p><p>No Animal Companion</p><p>No healing from Wildshaping</p><p>No Timeless Body</p><p> </p><p>L1: Nature Sense (Ex), Wild Empathy (Ex)</p><p>L2: Woodland Stride (Ex), Trackless Step (Ex)</p><p>L3: Wildshape (1/day, small)</p><p>L4: Resist Nature's Lure (Ex), Wildshape (2/day)</p><p>L5: Wildshape duration unlimited</p><p>L6: Wildshape (3/day, medium)</p><p>L7: DR 1/cold iron, Natural Spell feat</p><p>L8: Wildshape (4/day, large)</p><p>L9: Wildshape (tiny), Venom Immunity (Ex)</p><p>L10: Wildshape (6/day)</p><p>L11: DR 2/cold iron, Wildshape as move action</p><p>L12: Wildshape (plant), A Thousand Faces (Su)</p><p>L13: Wildshape as free action (limit once per round)</p><p>L14: Wildshape (huge)</p><p>L15: DR 4/cold iron, Wildshape (unlimited times/day)</p><p>L16: Wildshape (elemental 1/day)</p><p>L17: DR 6/cold iron, Wildshape is (Su) ability</p><p>L18: Wildshape (elemental 2/day)</p><p>L19: DR 10/cold iron</p><p>L20: Wildshape (elemental 4/day)</p><p></p><p>Spell Progression as Druid</p><p>Access to all standard Druid spells, as well as Elemental sphere spells (Fire, Water, Air, Earth). If granted at a different levels the True Druid gains it at lowest possible level. (affecting: Wall of Fire Dr5/Fi4, Earthquake Dr8/Ea7, Wall of Stone Dr6/Ea5, Wind Wall Dr3/Ai2)</p><p></p><p>Net gains: More and better Wildshape, Natural Spell feat, DR, slightly better spell access</p><p>Net losses: Animal companion, healing through Wildshape, alignment restriction</p><p></p><p>Too strong? Not strong enough?</p></blockquote><p></p>
[QUOTE="anon, post: 1138284, member: 3727"] [B]True Druid[/B] as 3.5ePHB Druid except as follows May not take, or have taken, any levels of Druid True Neutral Only No Animal Companion No healing from Wildshaping No Timeless Body L1: Nature Sense (Ex), Wild Empathy (Ex) L2: Woodland Stride (Ex), Trackless Step (Ex) L3: Wildshape (1/day, small) L4: Resist Nature's Lure (Ex), Wildshape (2/day) L5: Wildshape duration unlimited L6: Wildshape (3/day, medium) L7: DR 1/cold iron, Natural Spell feat L8: Wildshape (4/day, large) L9: Wildshape (tiny), Venom Immunity (Ex) L10: Wildshape (6/day) L11: DR 2/cold iron, Wildshape as move action L12: Wildshape (plant), A Thousand Faces (Su) L13: Wildshape as free action (limit once per round) L14: Wildshape (huge) L15: DR 4/cold iron, Wildshape (unlimited times/day) L16: Wildshape (elemental 1/day) L17: DR 6/cold iron, Wildshape is (Su) ability L18: Wildshape (elemental 2/day) L19: DR 10/cold iron L20: Wildshape (elemental 4/day) Spell Progression as Druid Access to all standard Druid spells, as well as Elemental sphere spells (Fire, Water, Air, Earth). If granted at a different levels the True Druid gains it at lowest possible level. (affecting: Wall of Fire Dr5/Fi4, Earthquake Dr8/Ea7, Wall of Stone Dr6/Ea5, Wind Wall Dr3/Ai2) Net gains: More and better Wildshape, Natural Spell feat, DR, slightly better spell access Net losses: Animal companion, healing through Wildshape, alignment restriction Too strong? Not strong enough? [/QUOTE]
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