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True Druid for your critique
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<blockquote data-quote="anon" data-source="post: 1180143" data-attributes="member: 3727"><p><strong>Nature's Child</strong></p><p></p><p>Added something for a bit more balance, perhaps...</p><p></p><p>L1: Nature Sense (Ex), Wild Empathy (Ex), Nature's Child (Ex)</p><p>L2: Woodland Stride (Ex), Trackless Step (Ex)</p><p>L3: Wildshape (1/day, small)</p><p></p><p></p><p><strong>Nature's Child:</strong> If you stay in an area you are not native to longer than your True Druid level in days you suffer one point of damage, as well as a -1 morale penalty to attacks, saves, ability and skill checks, until you return to your native environment for a full day. The hit point loss increases by one each additional day. You may cure the damage but it returns the next day at the increased level (eg. 2 points the second day). The morale penalty increases by -1 for each additional period equal to your True Druid level.</p><p></p><p style="margin-left: 20px">For example a True Druid 3 would able to go to a non-native area without problem for three days. Every day thereafter they would take a hit point loss of 1 point (4 days 1 point, 5 days 2 points, 6 days 3 points, etc), for every three days beyond the first she has an additional -1 morale penalty.</p><p></p><p>The hit point damage will not by itself kill the True Druid but will cause unconsciousness if the True Druid is brought below 0 hit points. For the purposes of this ability you must choose one of the following natural environments: desert, hills/mountains, forest, plains, seas/rivers, skies, underground. When on another plane, this effect begins immediately. Note: this should be interpreted rather strictly, staying in a city but walking "outside" every so often would not be acceptable.</p><p></p><p>[edit for grammar]</p></blockquote><p></p>
[QUOTE="anon, post: 1180143, member: 3727"] [b]Nature's Child[/b] Added something for a bit more balance, perhaps... L1: Nature Sense (Ex), Wild Empathy (Ex), Nature's Child (Ex) L2: Woodland Stride (Ex), Trackless Step (Ex) L3: Wildshape (1/day, small) [B]Nature's Child:[/B] If you stay in an area you are not native to longer than your True Druid level in days you suffer one point of damage, as well as a -1 morale penalty to attacks, saves, ability and skill checks, until you return to your native environment for a full day. The hit point loss increases by one each additional day. You may cure the damage but it returns the next day at the increased level (eg. 2 points the second day). The morale penalty increases by -1 for each additional period equal to your True Druid level. [INDENT]For example a True Druid 3 would able to go to a non-native area without problem for three days. Every day thereafter they would take a hit point loss of 1 point (4 days 1 point, 5 days 2 points, 6 days 3 points, etc), for every three days beyond the first she has an additional -1 morale penalty.[/INDENT] The hit point damage will not by itself kill the True Druid but will cause unconsciousness if the True Druid is brought below 0 hit points. For the purposes of this ability you must choose one of the following natural environments: desert, hills/mountains, forest, plains, seas/rivers, skies, underground. When on another plane, this effect begins immediately. Note: this should be interpreted rather strictly, staying in a city but walking "outside" every so often would not be acceptable. [edit for grammar] [/QUOTE]
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