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[True/False] There is a point in every campaign when the PCs come to blows.
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<blockquote data-quote="The_Warlock" data-source="post: 4293366" data-attributes="member: 21215"><p>True & False.</p><p></p><p>I've learned, sometimes the hard way, that some of my friends that I have run with & for have disturbing misconceptions about morals, anti-heroes, and world views, often contrary to their stated character concept, or the agreed upon tone of the run.</p><p></p><p>That has often caused more conflicts with less relevance to the run as a whole. </p><p></p><p>On the other hand, several of my players strength of concept/ability to play varying moral and ethical perspectives in a group has led to some of the best "moral" roleplaying I've ever seen. However, the "heated discussion" is usually as far as it went among my players when they were playing their characters.</p><p></p><p>Coming to blows, unfortunately, was usually restricted to one or two individuals who possessed a self aggrandizing interpretation of the alignment system and a use of metagame/system mechanics knowledge to justify stabbing supposed friends in a fit of pique as perfectly acceptable.</p><p></p><p>So, I've found in my runs that frequently the Players come to "verbal blows" when really into their characters, and physical blows (with the exception of charm/confusion/domination) tended to be relegated to folks who had a hard time comprehending the division between game mechanics and role-playing their characters.</p><p></p><p>Suffice to say, I've become a bit more choosy about players in my old age.</p></blockquote><p></p>
[QUOTE="The_Warlock, post: 4293366, member: 21215"] True & False. I've learned, sometimes the hard way, that some of my friends that I have run with & for have disturbing misconceptions about morals, anti-heroes, and world views, often contrary to their stated character concept, or the agreed upon tone of the run. That has often caused more conflicts with less relevance to the run as a whole. On the other hand, several of my players strength of concept/ability to play varying moral and ethical perspectives in a group has led to some of the best "moral" roleplaying I've ever seen. However, the "heated discussion" is usually as far as it went among my players when they were playing their characters. Coming to blows, unfortunately, was usually restricted to one or two individuals who possessed a self aggrandizing interpretation of the alignment system and a use of metagame/system mechanics knowledge to justify stabbing supposed friends in a fit of pique as perfectly acceptable. So, I've found in my runs that frequently the Players come to "verbal blows" when really into their characters, and physical blows (with the exception of charm/confusion/domination) tended to be relegated to folks who had a hard time comprehending the division between game mechanics and role-playing their characters. Suffice to say, I've become a bit more choosy about players in my old age. [/QUOTE]
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[True/False] There is a point in every campaign when the PCs come to blows.
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