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[True/False] There is a point in every campaign when the PCs come to blows.
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<blockquote data-quote="AuraSeer" data-source="post: 4293703" data-attributes="member: 1331"><p>Not every campaign. I haven't seen any PC-on-PC violence in any of the campaigns I've had with my current group. One of those went straight through for 20 levels, and aside from a few <em>dominate</em> incidents, the worst we had was a few in-character arguments.</p><p></p><p>Some of it might be because we're relative oldsters who have been playing for years. Most of us have had bad experiences with intraparty conflict in past games, so we go out of our way to avoid it now. We tend to create characters who can mostly get along together, and if one PC is going to take an action the others disagree with, he'll contrive to do it when nobody's looking. </p><p></p><p>I admit that on rare occasions this involves serious metagaming, like when the player of a very straitlaced PC avoided putting ranks in Sense Motive, to make it easier for the less ethical PCs to fool his character. But that's really an exceptional case. In practice, all the PCs tend to have similar goals and motives, so conflict simply doesn't occur.</p></blockquote><p></p>
[QUOTE="AuraSeer, post: 4293703, member: 1331"] Not every campaign. I haven't seen any PC-on-PC violence in any of the campaigns I've had with my current group. One of those went straight through for 20 levels, and aside from a few [i]dominate[/i] incidents, the worst we had was a few in-character arguments. Some of it might be because we're relative oldsters who have been playing for years. Most of us have had bad experiences with intraparty conflict in past games, so we go out of our way to avoid it now. We tend to create characters who can mostly get along together, and if one PC is going to take an action the others disagree with, he'll contrive to do it when nobody's looking. I admit that on rare occasions this involves serious metagaming, like when the player of a very straitlaced PC avoided putting ranks in Sense Motive, to make it easier for the less ethical PCs to fool his character. But that's really an exceptional case. In practice, all the PCs tend to have similar goals and motives, so conflict simply doesn't occur. [/QUOTE]
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[True/False] There is a point in every campaign when the PCs come to blows.
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