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*TTRPGs General
[True/False] There is a point in every campaign when the PCs come to blows.
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<blockquote data-quote="Boarstorm" data-source="post: 4293861" data-attributes="member: 63913"><p>If you play with characters like I often create, it's all but inevitable.</p><p></p><p>If my power hungry wizard runs across the artifact the BBEG has been hunting... well, it's <em>his</em> now, unless the party meddles and ruins my plans.</p><p></p><p>If my Jedi stumbles across an ancient Sith temple brimming with Dark Side energy, he's going to go in unless the party restrains him -- and even then, he'll often find a way to escape at the first opportunity and return to the temple.</p><p></p><p>Sometimes this results in the character getting removed from the campaign (turned into a villain, forces his party to slaughter him, etc), and sometimes not. The thing is to just take it in stride. I loved some of those characters, but whatever happens is the natural result of who the character was, so it's all good. I may not be able to play Mavros the fallen Jedi any longer, but damned if it wasn't a fitting end to the character anyway.</p><p></p><p>Heroic characters deserve heroic deaths. Villainous (or corrupted) characters deserve villainous deaths. Why nurture hard feelings for reaping what you've sown?</p></blockquote><p></p>
[QUOTE="Boarstorm, post: 4293861, member: 63913"] If you play with characters like I often create, it's all but inevitable. If my power hungry wizard runs across the artifact the BBEG has been hunting... well, it's [i]his[/i] now, unless the party meddles and ruins my plans. If my Jedi stumbles across an ancient Sith temple brimming with Dark Side energy, he's going to go in unless the party restrains him -- and even then, he'll often find a way to escape at the first opportunity and return to the temple. Sometimes this results in the character getting removed from the campaign (turned into a villain, forces his party to slaughter him, etc), and sometimes not. The thing is to just take it in stride. I loved some of those characters, but whatever happens is the natural result of who the character was, so it's all good. I may not be able to play Mavros the fallen Jedi any longer, but damned if it wasn't a fitting end to the character anyway. Heroic characters deserve heroic deaths. Villainous (or corrupted) characters deserve villainous deaths. Why nurture hard feelings for reaping what you've sown? [/QUOTE]
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[True/False] There is a point in every campaign when the PCs come to blows.
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