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[True/False] There is a point in every campaign when the PCs come to blows.
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<blockquote data-quote="Set" data-source="post: 4532527" data-attributes="member: 41584"><p>We used to see a lot of this, a few decades back, and even saw a few DMs who chortled along, loving it, because it meant that they didn't have to really do any work, just put the PCs in a situation and watch them kill each other over some doctrinal interpretation of what their alignment meant.</p><p> </p><p>Then we started discouraging Paladin characters, and de-emphasizing alignment as a whole, and since then, it's been smooth sailing.</p><p> </p><p>No more cries of 'You killed my prisoner!' 'The town guard treated me disrespectfully!' 'I attack the king's advisor because she detects as evil!'</p><p> </p><p>The assassins, necromancers, evil clerics of the insane god of destruction, etc. seem to mesh together like a finely-tuned machine compared to a party of all LG characters with different notions of what 'LG' means (but all agreed that a LG alignment means that they are morally justified in attacking anyone, PC or NPC, who offends their personal interpretation of right and wrong).</p><p> </p><p>I know that doesn't work for everyone, but generally, you learn to tell the players that are going to be unable (or unwilling) to function in a cooperative activity by the character they place in front of you. It doesn't always say 'Paladin,' but it's one of the warning signs. It's usually a player thing, and that player will be just as prone to causing inter-party conflict if he plays a Wizard, but the Paladin just gives him an excuse to attack other PCs and then hide behind the 'I'm just role-playing my alignment!' defense.</p><p> </p><p>Other classes don't have built in justifications for being jerks, so the less jerkish ones are likely to behave themselves and allow everyone to have a good time working together, instead of ordering everyone else to obey their character's alignment restrictions and code of behavior.</p></blockquote><p></p>
[QUOTE="Set, post: 4532527, member: 41584"] We used to see a lot of this, a few decades back, and even saw a few DMs who chortled along, loving it, because it meant that they didn't have to really do any work, just put the PCs in a situation and watch them kill each other over some doctrinal interpretation of what their alignment meant. Then we started discouraging Paladin characters, and de-emphasizing alignment as a whole, and since then, it's been smooth sailing. No more cries of 'You killed my prisoner!' 'The town guard treated me disrespectfully!' 'I attack the king's advisor because she detects as evil!' The assassins, necromancers, evil clerics of the insane god of destruction, etc. seem to mesh together like a finely-tuned machine compared to a party of all LG characters with different notions of what 'LG' means (but all agreed that a LG alignment means that they are morally justified in attacking anyone, PC or NPC, who offends their personal interpretation of right and wrong). I know that doesn't work for everyone, but generally, you learn to tell the players that are going to be unable (or unwilling) to function in a cooperative activity by the character they place in front of you. It doesn't always say 'Paladin,' but it's one of the warning signs. It's usually a player thing, and that player will be just as prone to causing inter-party conflict if he plays a Wizard, but the Paladin just gives him an excuse to attack other PCs and then hide behind the 'I'm just role-playing my alignment!' defense. Other classes don't have built in justifications for being jerks, so the less jerkish ones are likely to behave themselves and allow everyone to have a good time working together, instead of ordering everyone else to obey their character's alignment restrictions and code of behavior. [/QUOTE]
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[True/False] There is a point in every campaign when the PCs come to blows.
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