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True Necromancer PrC Questions
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<blockquote data-quote="The Little Raven" data-source="post: 1086160" data-attributes="member: 10095"><p><strong>My 3.5 True Necromancer</strong></p><p></p><p><strong>True Necromancer</strong></p><p>(Insert normal flavor text here)</p><p><strong>Hit Die:</strong> d4.</p><p></p><p><strong>Requirements</strong></p><p>To qualify to become a true necromancer, a character must fulfill all the following criteria.</p><p><strong>Alignment:</strong> Any nongood.</p><p><strong>Skills:</strong> Knowledge (arcana) 8 ranks, Knowledge (religion) 8 ranks.</p><p><strong>Spells:</strong> Able to cast <em>animate dead</em> (as a domain spell), <em>spectral hand</em>, and <em>vampiric touch</em>.</p><p><strong>Special:</strong> Must have access to the Death domain.</p><p></p><p>Class Skills</p><p>Concentration (Con), Craft (Int), Knowledge (Int), Profession (Wis), Search (Int), and Spellcraft (Int).</p><p></p><p>Skill Points: 2 + Int modifier</p><p></p><p><strong>1</strong> Necromancy spell power +1, rebuke undead</p><p><strong>2</strong> Zone of desecration</p><p><strong>3</strong> Necromancy spell power +2</p><p><strong>4</strong> <em>Create undead</em> 1/day</p><p><strong>5</strong> Necromancy spell power +3</p><p><strong>6</strong> Major desecration, <em>create undead</em> 2/day</p><p><strong>7</strong> Necromancy spell power +4</p><p><strong>8</strong> <em>Create greater undead</em> 1/day, <em>create undead</em> 3/day</p><p><strong>9</strong> Necromancy spell power +5</p><p><strong>10</strong> <em>Create greater undead</em> 2/day, <em>create undead</em> 4/day, <em>energy drain</em> 1/day</p><p></p><p><strong>Class Features</strong></p><p>The following are the class features of the true necromancer.</p><p><strong>Weapon and Armor Proficiency:</strong> None.</p><p><strong>Spells per Day:</strong> When a true necromancer level is gained, the character gains new spells per day as if she had also gained a level in a spellcasting class she belonged to before adding the prestige class. She does not, however, gain all the benefits a character of that class would have gained. If a character had more than one spellcasting class before becoming a true necromancer, she must decide to which class she adds the new level for purposes of determining spells per day.</p><p><strong>Rebuke Undead (Su):</strong> The true necromancer can rebuke or command undead as a cleric of his class level. If the true necromancer could already rebuke undead, all levels of classes that grant the ability stack. Thus a cleric5/wizard5/true necromancer3 would be considered a cleric 8 for rebuking undead.</p><p><strong>Necromancy Spell Power:</strong> At 1st level, a true necromancer gains a bonus that increases his effective caster level for purposes of determining level-dependent spell variables and for caster level checks. This bonus starts at +1 and increases by an additional +1 every two levels thereafter (+2 at 3rd, +3 at 5th, etc.). This ability only applies to spells and spell-like abilities from the Necromancy school.</p><p><strong>Zone of Desecration (Su):</strong> At 2nd level, the true necromancer begins to exert her true authority over undead. This functions as a permanent <em>desecrate</em> spell, centered on the true necromancer. If <em>consecrate</em> is cast upon the true necromancer, this effect is suppressed for 1 round/level of the character casting the spell.</p><p><em><strong>Create Undead (Sp):</strong></em> At 4th level, the true necromancer can cast <em>create undead</em> once per day. Every two levels thereafter, the true necromancer may use this ability an additional time per day (2/day at 6th, 3/day at 8th, and 4/day at 10th). This is affected by the true necromancer's Necromantic Spell Power and Zone of Desecration abilities.</p><p><strong>Greater Zone of Desecration (Su):</strong> At 6th level, the true necromancer's Zone of Desecration has a radius equal to 10 feet per true necromancer level. The modifiers granted by the <em>desecrate</em> spell are doubled, as if there were an altar to an evil power within the area. If <em>consecrate</em> is cast upon the true necromancer, this effect is suppressed for 1 round/2 levels of the character casting the spell.</p><p><em><strong>Create Greater Undead (Sp):</strong></em> On reaching 8th level, the true necromancer can cast <em>create greater undead</em> a spell-like ability once per day. At 10th level, this increased to two times per day. This is affected by the true necromancer's Necromantic Spell Power and Zone of Desecration abilities.</p><p><em><strong>Energy Drain (Sp):</strong></em> On reaching 10th level, the true necromancer can cast <em>energy drain</em> as a spell-like ability once per day. This is affected by the true necromancer's Necromantic Spell Power ability.</p><p></p><p>------</p><p></p><p>Requirements: I changed the requirement for <em>animate dead</em> to be a domain spell, instead of just knowing it as a divine spell. This felt better to me, showing the character's need to focus on the Death domain, rather than just cast it as a divine spell.</p><p></p><p>Necromancer: I reduced the power of the Necromancer ability by turning it into Necromancy Spell Power... this flows more in line with effective caster level increases in 3.5.</p><p></p><p>Zone of Desecration: I put in a reference to <em>consecrate</em>, as that question has come up in my games a few times. I also kicked Major Desecration (renamed to Greater Desecration) up a level.</p><p></p><p>Spell-like Abilities: I pushed <em>create greater undead</em> up a level, but also added more uses per day for it and the lesser form. I think this works to balance the changes.</p><p></p><p>What do you think?</p></blockquote><p></p>
[QUOTE="The Little Raven, post: 1086160, member: 10095"] [b]My 3.5 True Necromancer[/b] [b]True Necromancer[/b] (Insert normal flavor text here) [b]Hit Die:[/b] d4. [b]Requirements[/b] To qualify to become a true necromancer, a character must fulfill all the following criteria. [b]Alignment:[/b] Any nongood. [b]Skills:[/b] Knowledge (arcana) 8 ranks, Knowledge (religion) 8 ranks. [b]Spells:[/b] Able to cast [i]animate dead[/i] (as a domain spell), [i]spectral hand[/i], and [i]vampiric touch[/i]. [b]Special:[/b] Must have access to the Death domain. Class Skills Concentration (Con), Craft (Int), Knowledge (Int), Profession (Wis), Search (Int), and Spellcraft (Int). Skill Points: 2 + Int modifier [b]1[/b] Necromancy spell power +1, rebuke undead [b]2[/b] Zone of desecration [b]3[/b] Necromancy spell power +2 [b]4[/b] [i]Create undead[/i] 1/day [b]5[/b] Necromancy spell power +3 [b]6[/b] Major desecration, [i]create undead[/i] 2/day [b]7[/b] Necromancy spell power +4 [b]8[/b] [i]Create greater undead[/i] 1/day, [i]create undead[/i] 3/day [b]9[/b] Necromancy spell power +5 [b]10[/b] [i]Create greater undead[/i] 2/day, [i]create undead[/i] 4/day, [i]energy drain[/i] 1/day [b]Class Features[/b] The following are the class features of the true necromancer. [b]Weapon and Armor Proficiency:[/b] None. [b]Spells per Day:[/b] When a true necromancer level is gained, the character gains new spells per day as if she had also gained a level in a spellcasting class she belonged to before adding the prestige class. She does not, however, gain all the benefits a character of that class would have gained. If a character had more than one spellcasting class before becoming a true necromancer, she must decide to which class she adds the new level for purposes of determining spells per day. [b]Rebuke Undead (Su):[/b] The true necromancer can rebuke or command undead as a cleric of his class level. If the true necromancer could already rebuke undead, all levels of classes that grant the ability stack. Thus a cleric5/wizard5/true necromancer3 would be considered a cleric 8 for rebuking undead. [b]Necromancy Spell Power:[/b] At 1st level, a true necromancer gains a bonus that increases his effective caster level for purposes of determining level-dependent spell variables and for caster level checks. This bonus starts at +1 and increases by an additional +1 every two levels thereafter (+2 at 3rd, +3 at 5th, etc.). This ability only applies to spells and spell-like abilities from the Necromancy school. [b]Zone of Desecration (Su):[/b] At 2nd level, the true necromancer begins to exert her true authority over undead. This functions as a permanent [i]desecrate[/i] spell, centered on the true necromancer. If [i]consecrate[/i] is cast upon the true necromancer, this effect is suppressed for 1 round/level of the character casting the spell. [i][b]Create Undead (Sp):[/b][/i] At 4th level, the true necromancer can cast [i]create undead[/i] once per day. Every two levels thereafter, the true necromancer may use this ability an additional time per day (2/day at 6th, 3/day at 8th, and 4/day at 10th). This is affected by the true necromancer's Necromantic Spell Power and Zone of Desecration abilities. [b]Greater Zone of Desecration (Su):[/b] At 6th level, the true necromancer's Zone of Desecration has a radius equal to 10 feet per true necromancer level. The modifiers granted by the [i]desecrate[/i] spell are doubled, as if there were an altar to an evil power within the area. If [i]consecrate[/i] is cast upon the true necromancer, this effect is suppressed for 1 round/2 levels of the character casting the spell. [i][b]Create Greater Undead (Sp):[/b][/i] On reaching 8th level, the true necromancer can cast [i]create greater undead[/i] a spell-like ability once per day. At 10th level, this increased to two times per day. This is affected by the true necromancer's Necromantic Spell Power and Zone of Desecration abilities. [i][b]Energy Drain (Sp):[/b][/i] On reaching 10th level, the true necromancer can cast [i]energy drain[/i] as a spell-like ability once per day. This is affected by the true necromancer's Necromantic Spell Power ability. ------ Requirements: I changed the requirement for [i]animate dead[/i] to be a domain spell, instead of just knowing it as a divine spell. This felt better to me, showing the character's need to focus on the Death domain, rather than just cast it as a divine spell. Necromancer: I reduced the power of the Necromancer ability by turning it into Necromancy Spell Power... this flows more in line with effective caster level increases in 3.5. Zone of Desecration: I put in a reference to [i]consecrate[/i], as that question has come up in my games a few times. I also kicked Major Desecration (renamed to Greater Desecration) up a level. Spell-like Abilities: I pushed [i]create greater undead[/i] up a level, but also added more uses per day for it and the lesser form. I think this works to balance the changes. What do you think? [/QUOTE]
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