Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
True Necromancer Reduxe (Not what you expect.)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Takhisis" data-source="post: 5354124" data-attributes="member: 89689"><p>That would work, to some extent. Though there is still the issue that Wizards don't get undead animation spells until 4th level casting while a cleric still gets it at level 3. As for the lack of desecrate, a zone of desecration feat which was an arcane caster exclusive feat would help that issue a lot and actually make a wizard based necro on par with a cleric as far as boosting his undead goes. Rebuking as a feat would be nice and fine, but it would have to be full rebuking. In addition, rebuke could become an ACF for necromancy specialists. Instead of getting a familiar and scribe scroll you get full rebuke and something else....perhaps a single cleric domain from a thematically appropriate list. That would be an ok trade off in my mind since clerics get two domains, better all around stats, a spell list that is basically equal to yours sans a few powerhouse spells you have at higher levels, heavy armor and the ability to cast in it AND full rebuke, and all that comes at first level. Oh, and there is also the fact clerics auto learn all their spells while you as a wizard are stuck trying to hunt for scrolls or spend your time hoping your DM has magic-marts in every town.</p><p></p><p>The only other issue beyond the aforementioned level 4 animate dead and everything else mentioned is the lack of healing via inflict spells. That could be solved, however, simply by porting some spells over from Neverwinter Nights into 3.5e. Negative Energy Burst and Negative Energy Ray, to be exact. The burst especially would be a great healing resource for wizard based necros and if those two spells are not enough you can just homrbrew a line of "Negative Energy X" spells that are basically more or less special applications of negative energy. I could see something like a negative energy burst with a larger AOE, a negative energy orb, a negative energy cone ect... That kind of thing can easily be created simply by taking existing spells and changing their energy type to negative and their school to necromancy. Burning Hands could become "Hands of the Reaper", fireball could become "Negative Energy Sphere" a higher level one could be something like "Negative Energy Wave" and so on and so forth. Of course, another way to handle that would be a feat which gives you a power similar to the pathfinder cleric's energy channeling but for negative only and keyed off Cha, like rebuking. </p><p></p><p>So, I suppose your ideas work out if you add a few more feats to the mix. Also, as for the class being overpowered, I realize that it is. I even mentioned that in the OP. I did not make it with PC use and balance in mind. It was created more or less to be a tool for creating BBEGs and was the product of my boredom. So yeah.</p><p></p><p>As for all these feats, they would have to be arcane caster exclusive, the reason being if a cleric could take them as well clerics would once again laugh at how pathetic wizard necros are at necromancy and that's not a good thing.</p><p></p><p>Also, as for sacrificial lamb, it dose not work with wish. I never intended it to. Your reading of it applying to such spells comes from the fact I worded it completely wrong. That ability was only supposed to work with CORRUPT spells and that's all. It was meant to only apply to corrupt spells due to many corrupt spells hitting cha, the class' casting stat and I wanted the class to have a way to cast corrupt spells without completely nerfing themselves in the process. I am sorry that my ****** grammar makes the ability read as if it effects all spells, and that was not my intent.</p></blockquote><p></p>
[QUOTE="Takhisis, post: 5354124, member: 89689"] That would work, to some extent. Though there is still the issue that Wizards don't get undead animation spells until 4th level casting while a cleric still gets it at level 3. As for the lack of desecrate, a zone of desecration feat which was an arcane caster exclusive feat would help that issue a lot and actually make a wizard based necro on par with a cleric as far as boosting his undead goes. Rebuking as a feat would be nice and fine, but it would have to be full rebuking. In addition, rebuke could become an ACF for necromancy specialists. Instead of getting a familiar and scribe scroll you get full rebuke and something else....perhaps a single cleric domain from a thematically appropriate list. That would be an ok trade off in my mind since clerics get two domains, better all around stats, a spell list that is basically equal to yours sans a few powerhouse spells you have at higher levels, heavy armor and the ability to cast in it AND full rebuke, and all that comes at first level. Oh, and there is also the fact clerics auto learn all their spells while you as a wizard are stuck trying to hunt for scrolls or spend your time hoping your DM has magic-marts in every town. The only other issue beyond the aforementioned level 4 animate dead and everything else mentioned is the lack of healing via inflict spells. That could be solved, however, simply by porting some spells over from Neverwinter Nights into 3.5e. Negative Energy Burst and Negative Energy Ray, to be exact. The burst especially would be a great healing resource for wizard based necros and if those two spells are not enough you can just homrbrew a line of "Negative Energy X" spells that are basically more or less special applications of negative energy. I could see something like a negative energy burst with a larger AOE, a negative energy orb, a negative energy cone ect... That kind of thing can easily be created simply by taking existing spells and changing their energy type to negative and their school to necromancy. Burning Hands could become "Hands of the Reaper", fireball could become "Negative Energy Sphere" a higher level one could be something like "Negative Energy Wave" and so on and so forth. Of course, another way to handle that would be a feat which gives you a power similar to the pathfinder cleric's energy channeling but for negative only and keyed off Cha, like rebuking. So, I suppose your ideas work out if you add a few more feats to the mix. Also, as for the class being overpowered, I realize that it is. I even mentioned that in the OP. I did not make it with PC use and balance in mind. It was created more or less to be a tool for creating BBEGs and was the product of my boredom. So yeah. As for all these feats, they would have to be arcane caster exclusive, the reason being if a cleric could take them as well clerics would once again laugh at how pathetic wizard necros are at necromancy and that's not a good thing. Also, as for sacrificial lamb, it dose not work with wish. I never intended it to. Your reading of it applying to such spells comes from the fact I worded it completely wrong. That ability was only supposed to work with CORRUPT spells and that's all. It was meant to only apply to corrupt spells due to many corrupt spells hitting cha, the class' casting stat and I wanted the class to have a way to cast corrupt spells without completely nerfing themselves in the process. I am sorry that my ****** grammar makes the ability read as if it effects all spells, and that was not my intent. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
True Necromancer Reduxe (Not what you expect.)
Top