Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
"True Neutral": Bunk or Hogwash
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Marc17" data-source="post: 9857315" data-attributes="member: 7054182"><p>Well, the utilitarian answer is ask your DM as they're the only one that can answer that for the game you are in (and perhaps not even then).</p><p></p><p>IMC (or at least most of them), True Neutral would seek to limit the effects of the outer planes. The prime material is not good or evil, lawful or chaotic, it is a mixture of all of them. Every world in the Prime Material works at least a little bit differently than the others and each has its own spiritual component and afterlife that matches the make up of the physical part of the world. The outer planes operate by different rules and can be considered pure Good or pure Evil; Law or Chaos. Both are not meant to be in the Prime Material and contradict the Natural Order no matter where they are in it. Thus, the True Neutral are those that seek to limit the effects of all of them.</p><p></p><p>Somewhere I have a scene written up of an angel meeting a good adventurer. It describes how it come from a plane where there is no death, suffering, war, or selfishness. It looks upon the adventurer with revulsion as its body is a churning charnel house of the things it considers Evil. There is birth and life, but it is locked in an eternal conflict of kill or be killed where animals and plants much be murdered to sustain life. Even inside of it, the bits that make up its body are at war with intruders and even deviant parts of itself. Still, it smiles as it knows the adventurer means good and seeks to be what it can never be. So it will help. However, it needs to do so as quickly as possible. Its very nature attacks the natural order. It can feel creatures to small to be seen land on it's body and failing to find anything that can sustain them begin to starve, suffer, and die. It's every step crushes living things under its foot. Even when its energies interact and bring forth new life to replace what was killed in their footsteps, of these new plants and creatures most will not survive as they are not meant for this world. Of the ones that do, they will just enter into the cycle of life and death, thus the angel contributes to the system it finds so repugnant. It is also meant to be an explanation of why the higher planes do not walk the prime material as much as the lower planes creatures who find pleasure in the suffering, death, and corruption they cause by just existing where they shouldn't.</p></blockquote><p></p>
[QUOTE="Marc17, post: 9857315, member: 7054182"] Well, the utilitarian answer is ask your DM as they're the only one that can answer that for the game you are in (and perhaps not even then). IMC (or at least most of them), True Neutral would seek to limit the effects of the outer planes. The prime material is not good or evil, lawful or chaotic, it is a mixture of all of them. Every world in the Prime Material works at least a little bit differently than the others and each has its own spiritual component and afterlife that matches the make up of the physical part of the world. The outer planes operate by different rules and can be considered pure Good or pure Evil; Law or Chaos. Both are not meant to be in the Prime Material and contradict the Natural Order no matter where they are in it. Thus, the True Neutral are those that seek to limit the effects of all of them. Somewhere I have a scene written up of an angel meeting a good adventurer. It describes how it come from a plane where there is no death, suffering, war, or selfishness. It looks upon the adventurer with revulsion as its body is a churning charnel house of the things it considers Evil. There is birth and life, but it is locked in an eternal conflict of kill or be killed where animals and plants much be murdered to sustain life. Even inside of it, the bits that make up its body are at war with intruders and even deviant parts of itself. Still, it smiles as it knows the adventurer means good and seeks to be what it can never be. So it will help. However, it needs to do so as quickly as possible. Its very nature attacks the natural order. It can feel creatures to small to be seen land on it's body and failing to find anything that can sustain them begin to starve, suffer, and die. It's every step crushes living things under its foot. Even when its energies interact and bring forth new life to replace what was killed in their footsteps, of these new plants and creatures most will not survive as they are not meant for this world. Of the ones that do, they will just enter into the cycle of life and death, thus the angel contributes to the system it finds so repugnant. It is also meant to be an explanation of why the higher planes do not walk the prime material as much as the lower planes creatures who find pleasure in the suffering, death, and corruption they cause by just existing where they shouldn't. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
"True Neutral": Bunk or Hogwash
Top