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"True Neutral": Bunk or Hogwash
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<blockquote data-quote="Marc17" data-source="post: 9858076" data-attributes="member: 7054182"><p>I could certainly give you examples of "too much good", but they'd be my interpretations. However, it has been proposed that Forgotten Realms in the past has had that problem, in that there are too many good NPCs running around dealing with all the issues and incompetent evil NPCs for PCs to have anything to do. Basic problem with a world where "good has won" is that it wouldn't be a good place for a D&D game to happen in. As somebody said in another forum once, "Q: What do adventurers call a world where Sauron has won? A: A target rich environment."</p><p></p><p>I think the alignments as teams in older editions was a thing and even codified with penalties for changing alignment. I have certainly had games I was in where that was the case. One had a good versus evil thing going on to the extent that it makes the conspiracy of darkfriends in the Wheel of Time books look tame. Talk too loudly about how you have killed evil priests and their servants and assassins WOULD come to get you in the middle of the night. I even had to look it up to make sure it was inspired by that series, but the game I was in was five years before the first book came out, and it was after the PCs had demanded a campaign based on epic quest before I had joined.</p></blockquote><p></p>
[QUOTE="Marc17, post: 9858076, member: 7054182"] I could certainly give you examples of "too much good", but they'd be my interpretations. However, it has been proposed that Forgotten Realms in the past has had that problem, in that there are too many good NPCs running around dealing with all the issues and incompetent evil NPCs for PCs to have anything to do. Basic problem with a world where "good has won" is that it wouldn't be a good place for a D&D game to happen in. As somebody said in another forum once, "Q: What do adventurers call a world where Sauron has won? A: A target rich environment." I think the alignments as teams in older editions was a thing and even codified with penalties for changing alignment. I have certainly had games I was in where that was the case. One had a good versus evil thing going on to the extent that it makes the conspiracy of darkfriends in the Wheel of Time books look tame. Talk too loudly about how you have killed evil priests and their servants and assassins WOULD come to get you in the middle of the night. I even had to look it up to make sure it was inspired by that series, but the game I was in was five years before the first book came out, and it was after the PCs had demanded a campaign based on epic quest before I had joined. [/QUOTE]
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