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"True Neutral": Bunk or Hogwash
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<blockquote data-quote="Marc17" data-source="post: 9858498" data-attributes="member: 7054182"><p>I don't think I would consider it stupid. What we call irrational, sure. Once dealing with ideas of Pure <whatever>, it stops working on the ruleset we understand, because they are working with a different ruleset. I don't think good "winning" would destroy the world, but certainly change it. An example I could give for my game is that if a character decided to go reside on one of the Seven Heavens of the Angel in my previous post, they would most likely be given a spot to sit and sing to the Source to empower it to shine a light on all that provides sustanance for all creatures on the plane. Then they would be expected to do so for all of eternity, as that is the most benefitial for the common good. That is what everybody does on the plane, works tirelessly doing what is best for everybody else. It's not that they don't have free will, but rather the idea of doing something for themselves and putting their own desires over that of everybody else, such as reading a book, or working on a hobby, would be selfishness and therefore evil which they don't have the capacity for. Somebody thinking that such a choice to do evil must be included for free will just shows how evil is baked into the thinking and existence of the prime material plane.</p><p></p><p>I'll compliment that with part of the 1E DMG, pg. 60 under DETECTION OF EVIL AND/OR GOOD, which if it was in the actual spell description would have saved lots of conflict in games, especially with the paladin's Detect Evil ability (bolding mine):</p><p>"It is important to make a distinction between character alignment and some powerful force of evil or good when this detection function is considered. In general, only a Know Alignment spell will determine the evil or good a character holds within.It must be a great evil or a strong good to be detected. Characters who are very strongly aligned, do not stray from their faith, who are relatively high level (at least 8th or higher) <strong>might </strong>radiate evil or good if they are intent upon appropriate actions."</p><p></p><p>Meaning that Detect Good or Evil has pretty much always been what it is now in 5E and demonstrates the general neutrality of the Prime Material.</p></blockquote><p></p>
[QUOTE="Marc17, post: 9858498, member: 7054182"] I don't think I would consider it stupid. What we call irrational, sure. Once dealing with ideas of Pure <whatever>, it stops working on the ruleset we understand, because they are working with a different ruleset. I don't think good "winning" would destroy the world, but certainly change it. An example I could give for my game is that if a character decided to go reside on one of the Seven Heavens of the Angel in my previous post, they would most likely be given a spot to sit and sing to the Source to empower it to shine a light on all that provides sustanance for all creatures on the plane. Then they would be expected to do so for all of eternity, as that is the most benefitial for the common good. That is what everybody does on the plane, works tirelessly doing what is best for everybody else. It's not that they don't have free will, but rather the idea of doing something for themselves and putting their own desires over that of everybody else, such as reading a book, or working on a hobby, would be selfishness and therefore evil which they don't have the capacity for. Somebody thinking that such a choice to do evil must be included for free will just shows how evil is baked into the thinking and existence of the prime material plane. I'll compliment that with part of the 1E DMG, pg. 60 under DETECTION OF EVIL AND/OR GOOD, which if it was in the actual spell description would have saved lots of conflict in games, especially with the paladin's Detect Evil ability (bolding mine): "It is important to make a distinction between character alignment and some powerful force of evil or good when this detection function is considered. In general, only a Know Alignment spell will determine the evil or good a character holds within.It must be a great evil or a strong good to be detected. Characters who are very strongly aligned, do not stray from their faith, who are relatively high level (at least 8th or higher) [B]might [/B]radiate evil or good if they are intent upon appropriate actions." Meaning that Detect Good or Evil has pretty much always been what it is now in 5E and demonstrates the general neutrality of the Prime Material. [/QUOTE]
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