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True Polymorph shenanigans and "game statistics"
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<blockquote data-quote="Lanefan" data-source="post: 6741129" data-attributes="member: 29398"><p>Hence my houserule suggestion, that you can only turn into a normal natural creature. Dog? Yes. Bear? Yes. Eagle? Yes. Salmon? Yes, though breathing during the transformation could be tricky. Dire wolf? No. Umber hulk? No. Hydra? No.</p><p>An animal, but yes; this is what you get. You keep your intelligence and wisdom (and keep any memorized spells, as if you lost them you'd not have them when you transformed back - hardly the intent) but you're otherwise the creature. That said, I'm coming at this from a nice simple no-feats perspective, so you might want to rule the creature loses all feats and skills as well except those related to knowledge and-or that would naturally be had by the creature e.g. a mountain goat can climb. But no talking dogs...and if you can't talk, you can't cast spells.</p><p>The way to keep Poly-Other (or equivalent) from getting broken is to make it nasty enough and risky enough that no sentient creature would willingly undergo it. Chance of straight death on transformation (in 1e it was a system shock roll, I think). Chance of permanently assuming the creature's form, personality, etc., including appropriate alignment change. Immediate and permanent hatred of whoever cast it on you, thus polymorphing an ally becomes a very dangerous business. And so on.</p><p></p><p>Lan-"removal of risk and negative consequences is the direct cause of most broken spells"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 6741129, member: 29398"] Hence my houserule suggestion, that you can only turn into a normal natural creature. Dog? Yes. Bear? Yes. Eagle? Yes. Salmon? Yes, though breathing during the transformation could be tricky. Dire wolf? No. Umber hulk? No. Hydra? No. An animal, but yes; this is what you get. You keep your intelligence and wisdom (and keep any memorized spells, as if you lost them you'd not have them when you transformed back - hardly the intent) but you're otherwise the creature. That said, I'm coming at this from a nice simple no-feats perspective, so you might want to rule the creature loses all feats and skills as well except those related to knowledge and-or that would naturally be had by the creature e.g. a mountain goat can climb. But no talking dogs...and if you can't talk, you can't cast spells. The way to keep Poly-Other (or equivalent) from getting broken is to make it nasty enough and risky enough that no sentient creature would willingly undergo it. Chance of straight death on transformation (in 1e it was a system shock roll, I think). Chance of permanently assuming the creature's form, personality, etc., including appropriate alignment change. Immediate and permanent hatred of whoever cast it on you, thus polymorphing an ally becomes a very dangerous business. And so on. Lan-"removal of risk and negative consequences is the direct cause of most broken spells"-efan [/QUOTE]
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