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True Polymorph - Too powerful?
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<blockquote data-quote="pming" data-source="post: 8441157" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>When the players get there, sit down and ask them: "Do you want to just say you win? Or do you want to play this out to it's inevitable conclusion?"</p><p></p><p>Assuming they say the later...and they probably should, unless "winning" is more important than "having fun" (in which case you have MUCH bigger problems than a 1069 headed hydra!), I'd then follow it up with...</p><p></p><p>"Ok to save some time, I want you, Hydra-wizard-of-a-thousand-heads, to make 1,069 d20 rolls for me please. I'll go play a video game until YOU are done...nobody else can roll to help you. You brought this on yourself"</p><p></p><p>Then, IF he actually rolls 1069d20, I'd start the first round. "Roll initiative" ... then, if the PC(s) win, say "Ok then...your initial barage of attacks is... ineffective. It was an illusion! You hear laughing coming from the shadows and then see the REAL BBEG! ... Oh, right, make another 1069d20 rolls and call me when your done" ...then I'd stand up again and leave the table to get back to my video game.</p><p></p><p>If I was REALLY feeling salty, after (IF) the Player rolls all those attacks, I'd look at the numbers and say "Huh. You kill him and get the treasure. So...what are we doing for the next campaign/game next week?".</p><p></p><p>The entire point of this is to try and show the players that the goal of the game isn't to "win"...because if that was the case, the DM would win EVERY. SINGLE. TIME. So the DM doesn't do that. They remain Neutral and Fair (or at least I do...or try to be). If the Players aren't going to play the game in "good faith", then neither am I....and that's only going to lead to nobody having fun at the table. So don't do it.</p><p></p><p>..</p><p>Anectdote: I had this 'conversation' with one player when we were playing Dominion Rules RPG for a while. He was a 'wizard' type character. In the DR rules, wizards have 'skills' of Witchcraft like "Hex" or "Arcana" or "Sorcery", with each covering a 'type' of magical effect. He thought about using Arcana to create a spell allowing him to 'see through the very living rock' of the dungeon...effectively a very over powered Wizard Eye type spell. His spell would basically allow him to just "see the whole dungeon map" and note where everything was in it...including secret doors, pit traps, bad guys, and the 'end goal'. We sort of let it slide for THAT instance. After the game (which was much shorter after that...obviously...!). I was positing that I was going to find a way to come up with some kind of "limitation" or "drawback/risk" for doing such things...fair, but something we could all agree on. At first he wasn't too keen...but then I said "Ok, so the next time you guys are in a ruined castle and an Evil Witch lives there, I can just roll a dice then say 'You all wake up dead. Make new guys', because they cast a spell or two specifically designed to see where you were and then convert the air around you all into lava. All I have to do is roll using Luck and some AP's and he can't fail". </p><p></p><p>The Players all suddenly realized that yeah, there needed to be some kind of world rational for WHY Witchcraft practitioners (or Priestcraft for that matter!) haven't either taken over everything, or cause the planet to explode.</p><p></p><p>Kinda the same thing I'm seeing here. Just because you CAN do something... doesn't mean you SHOULD. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 8441157, member: 45197"] Hiya! When the players get there, sit down and ask them: "Do you want to just say you win? Or do you want to play this out to it's inevitable conclusion?" Assuming they say the later...and they probably should, unless "winning" is more important than "having fun" (in which case you have MUCH bigger problems than a 1069 headed hydra!), I'd then follow it up with... "Ok to save some time, I want you, Hydra-wizard-of-a-thousand-heads, to make 1,069 d20 rolls for me please. I'll go play a video game until YOU are done...nobody else can roll to help you. You brought this on yourself" Then, IF he actually rolls 1069d20, I'd start the first round. "Roll initiative" ... then, if the PC(s) win, say "Ok then...your initial barage of attacks is... ineffective. It was an illusion! You hear laughing coming from the shadows and then see the REAL BBEG! ... Oh, right, make another 1069d20 rolls and call me when your done" ...then I'd stand up again and leave the table to get back to my video game. If I was REALLY feeling salty, after (IF) the Player rolls all those attacks, I'd look at the numbers and say "Huh. You kill him and get the treasure. So...what are we doing for the next campaign/game next week?". The entire point of this is to try and show the players that the goal of the game isn't to "win"...because if that was the case, the DM would win EVERY. SINGLE. TIME. So the DM doesn't do that. They remain Neutral and Fair (or at least I do...or try to be). If the Players aren't going to play the game in "good faith", then neither am I....and that's only going to lead to nobody having fun at the table. So don't do it. .. Anectdote: I had this 'conversation' with one player when we were playing Dominion Rules RPG for a while. He was a 'wizard' type character. In the DR rules, wizards have 'skills' of Witchcraft like "Hex" or "Arcana" or "Sorcery", with each covering a 'type' of magical effect. He thought about using Arcana to create a spell allowing him to 'see through the very living rock' of the dungeon...effectively a very over powered Wizard Eye type spell. His spell would basically allow him to just "see the whole dungeon map" and note where everything was in it...including secret doors, pit traps, bad guys, and the 'end goal'. We sort of let it slide for THAT instance. After the game (which was much shorter after that...obviously...!). I was positing that I was going to find a way to come up with some kind of "limitation" or "drawback/risk" for doing such things...fair, but something we could all agree on. At first he wasn't too keen...but then I said "Ok, so the next time you guys are in a ruined castle and an Evil Witch lives there, I can just roll a dice then say 'You all wake up dead. Make new guys', because they cast a spell or two specifically designed to see where you were and then convert the air around you all into lava. All I have to do is roll using Luck and some AP's and he can't fail". The Players all suddenly realized that yeah, there needed to be some kind of world rational for WHY Witchcraft practitioners (or Priestcraft for that matter!) haven't either taken over everything, or cause the planet to explode. Kinda the same thing I'm seeing here. Just because you CAN do something... doesn't mean you SHOULD. :) ^_^ Paul L. Ming [/QUOTE]
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